Add Initial Base Unreal 5.4 Project
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parent
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8
Config/DefaultEditor.ini
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8
Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/FirstPerson/Maps/FirstPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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2
Config/DefaultEditorPerProjectUserSettings.ini
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2
Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/FirstPerson
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95
Config/DefaultEngine.ini
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95
Config/DefaultEngine.ini
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[/Script/Engine.CollisionProfile]
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+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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LocalMapOptions=
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/Monolith")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/Monolith")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="MonolithProjectile")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonPlayerController",NewClassName="MonolithPlayerController")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="MonolithGameMode")
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+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="MonolithCharacter")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=EFA3F5834D7B98E7868E9AB5EA191EE5
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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6
Config/DefaultGame.ini
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6
Config/DefaultGame.ini
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[ProjectSettings]
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ProjectID=(A=1823396784,B=1298598689,C=1743498150,D=-2048051708)
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ProjectName=First Person Template
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=0372459146729C80725C12B31AB0AD13
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109
Config/DefaultInput.ini
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109
Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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bAltEnterTogglesFullscreen=True
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bF11TogglesFullscreen=True
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bUseMouseForTouch=False
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bEnableMouseSmoothing=True
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bEnableFOVScaling=True
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bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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bUseAutocorrect=False
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DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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DoubleClickTime=0.200000
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
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Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
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Content/FPWeapon/Materials/BaseMaterial.uasset
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Content/FPWeapon/Materials/BaseMaterial.uasset
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Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
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Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
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Content/FPWeapon/Materials/M_FPGun.uasset
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Content/FPWeapon/Materials/M_FPGun.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
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Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
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Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
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Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
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Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
Normal file
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Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset
(Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset
(Stored with Git LFS)
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Content/FirstPerson/Blueprints/BP_FirstPersonPlayerController.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_FirstPersonPlayerController.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_PickUp_Rifle.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Blueprints/BP_PickUp_Rifle.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/Actions/IA_Jump.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/Actions/IA_Jump.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/Actions/IA_Look.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/Actions/IA_Look.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/Actions/IA_Move.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/Actions/IA_Move.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/Actions/IA_Shoot.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/Actions/IA_Shoot.uasset
(Stored with Git LFS)
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BIN
Content/FirstPerson/Input/IMC_Default.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/IMC_Default.uasset
(Stored with Git LFS)
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Content/FirstPerson/Input/IMC_Weapons.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/IMC_Weapons.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPerson/Input/MobileControls.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Input/MobileControls.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Maps/FirstPersonMap.umap
(Stored with Git LFS)
Normal file
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Content/FirstPerson/Maps/FirstPersonMap.umap
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Falling.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Falling.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Idle.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Idle.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Animations/FP_Jump.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Jump.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Land.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Land.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Rifle_Falling.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Rifle_Falling.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FirstPersonArms/Character/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_BN.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_BN.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_D.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_D.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
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BIN
Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
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Content/FirstPersonArms/Character/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
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Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
Normal file
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
(Stored with Git LFS)
Normal file
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Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
Normal file
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Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LevelPrototyping/Materials/M_Solid.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Materials/M_Solid.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
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Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
Normal file
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Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
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BIN
Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
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Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
Normal file
BIN
Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
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BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/0M/LYKU8MRWM4BO3O1FDZBG2U.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/0M/LYKU8MRWM4BO3O1FDZBG2U.uasset
(Stored with Git LFS)
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BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/7P/QZX5AESKLO855EVPT5JU20.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/7P/QZX5AESKLO855EVPT5JU20.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/CL/381LM03PFI8AF9NED1SEV2.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/CL/381LM03PFI8AF9NED1SEV2.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/GO/I8WEFD3RY9V3NVQLSU6QM4.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/GO/I8WEFD3RY9V3NVQLSU6QM4.uasset
(Stored with Git LFS)
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BIN
Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/NB/NWWEVRQSGT6ARVZ8HQLCM9.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/NB/NWWEVRQSGT6ARVZ8HQLCM9.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/XV/VTAF5COFGLO9YT51MQCVTR.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/XV/VTAF5COFGLO9YT51MQCVTR.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/2J/R4MRTH8FEAO7ML1BCJFIZ2.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/2J/R4MRTH8FEAO7ML1BCJFIZ2.uasset
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/63/MG6FOV6QQX2CAZCGF7O9MM.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/63/MG6FOV6QQX2CAZCGF7O9MM.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/JT/XIHYQ8ZTVL6F9GCUZX1AQ2.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/JT/XIHYQ8ZTVL6F9GCUZX1AQ2.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/OD/YPSPM063O6XAJVKSDHY2JX.uasset
(Stored with Git LFS)
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Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/1/OD/YPSPM063O6XAJVKSDHY2JX.uasset
(Stored with Git LFS)
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Block a user