Updated input to add interact controller and an interact trace onto the FPS blueprint
I added an interact button into the default inputs to have an interact feature for our quest system, and also created an interact trace to be able to detect when the player is looking at an NPC in order to allow them to accept the quest
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				| @ -109,6 +109,7 @@ DoubleClickTime=0.200000 | |||||||
| +ActionMappings=(ActionName="Use Left Weapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) | +ActionMappings=(ActionName="Use Left Weapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) | ||||||
| +ActionMappings=(ActionName="Use Right Weapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) | +ActionMappings=(ActionName="Use Right Weapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) | ||||||
| +ActionMappings=(ActionName="Ability1",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=One) | +ActionMappings=(ActionName="Ability1",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=One) | ||||||
|  | +ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) | ||||||
| +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) | +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) | ||||||
| +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) | +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) | ||||||
| +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) | +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) | ||||||
|  | |||||||
							
								
								
									
										
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