Commit Graph

146 Commits

Author SHA1 Message Date
02c5473e67 Bruh what does DefaultGame do again?
Who knows
2025-01-05 18:19:04 +00:00
def7f05e2a Changed a bunch of UI Blueprint errors
Basically removed the issues that the build was having with the Quest System
2025-01-05 18:18:41 +00:00
6992399a7b Fix Some Build Errors
IDK which ones
2024-12-18 23:56:21 +00:00
c59497c620 Update Steam Sessions Plugin 2024-12-18 23:24:08 +00:00
d66513930c Update Building Assets Reenabling Nanite 2024-12-18 23:17:26 +00:00
143482e578 Updated level map
Added some nav meshes so that the enemies in the open world can move around and do things
2024-12-18 18:20:28 +00:00
24568df959 Updated disable field
Changed the disabled field so that it only affects destruction assets
2024-12-16 20:39:42 +00:00
6a8bc2ac3c updated BP monolith
Removed some of the visual clutter ui
2024-12-15 21:42:29 +00:00
befe6aabd6 Updated level map
Changed the level map added in some stuff for quests changed the disable fields
2024-12-15 21:42:07 +00:00
86e2fe157d Updated GI monolith
changed the level you load into after creating a lobby
2024-12-15 21:41:33 +00:00
a598a68f29 updated test item
Changed the test items mesh
2024-12-15 21:41:01 +00:00
34d2f91c55 Updated quest data
updated the sidequest data
2024-12-15 21:40:46 +00:00
370d170293 Changed bullet
Bullet doesnt bounce when hitting something
2024-12-15 21:39:55 +00:00
01e5893b70 Merge branch 'SideRoom' into dev 2024-12-15 18:26:37 +00:00
d528c11f4b Changed the Level
Added more meshing to the Lab, unfortunately wasn't able to add the sequencer but I am happy with what is there for now
2024-12-15 18:22:01 +00:00
7b4e8dd3b8 Changed the Teleporter Doors
Tried to make the player rotate in the teleport but it didn't wanna work, will figure out why aother time
2024-12-15 18:21:22 +00:00
10455866fd Added a bunch more assets
Woohoo Lab Assets
2024-12-15 18:20:34 +00:00
3d290b3ca1 Merge branch 'SideRoom' into Enemies
# Conflicts:
#	Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-12-15 16:42:44 +00:00
b67b9bf260 Flats has come alive
you dont die when in big mech buiit i cba doing that hole system rn bruh
2024-12-15 16:22:47 +00:00
b69aa2f1de Added a new Level
This new map includes my lab sideroom
2024-12-15 15:14:50 +00:00
38280d8dea Changed the Character
I changed the character to be able to interact with the doors
2024-12-15 15:14:19 +00:00
fffe8382bf Added the Doors to enter and exit the lab
Indeed I did
2024-12-15 15:13:48 +00:00
4dedadb35e Adding some assets for the side room
Added some Synty Low-Poly Assets for the side room's doors and interior
2024-12-15 15:13:20 +00:00
4b79d10184 Merge branch 'dev' into Enemies
# Conflicts:
#	Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-12-15 14:26:05 +00:00
221d31fb85 Altered disable fields to kill
Changed the disable fields to kill fields to improve performance
2024-12-15 12:14:14 +00:00
8f0e2d1c33 Added accurate disable fields 2024-12-15 12:13:13 +00:00
ba511beb2f Disabled Nanite
I disabled nanite as it was causing issues with my gpu driver. > UnrealEditor-D3D12RHI.dll!00007ff9b15dbe5b() Unknown.
2024-12-14 09:47:45 +00:00
620d480dc0 Player Dies oof 2024-12-08 23:54:09 +00:00
9a0b18ae3e Didn't Update the DefaultEditor
Just in Case
2024-12-08 19:53:13 +00:00
92dc1540e0 Updated Quest Base & Location Marker
Location Marker now allows Monolith to finish location objectives & Quest_Base now binds events to both Player and Monolith's event dispatchers
2024-12-08 19:52:22 +00:00
ebefa2904e Updated Flats Monster
Let the monster die, changed the Objective Completing blueprints to allow Monolith to also complete objectives
2024-12-08 19:51:22 +00:00
78227f88df Updated Common Function Library
Added a new function to get the Player Monolith Character
2024-12-08 19:49:32 +00:00
96b7872783 Updated Reworked Level
Increased the Z Height of Location Markers 3 & 4 to fit the Monolith Collision size
2024-12-08 19:48:14 +00:00
5ebac57911 Updated Monolith Character
Added a ObjectiveID Event Dispatcher, Added the Quest Log Component, Set the Current Quests to the Player when switching to First Person Character
2024-12-08 19:47:04 +00:00
104cfbd5c1 Updated BP_FirstPerson
Set the current quests to the monolith's Quest Log Component when switching to the Monolith
2024-12-08 19:45:50 +00:00
881934dcc4 (TEMP bug fix) mission stage progress not progressing correctly
The mission on auto complete missions would complete after one stage and not all the stages, this fix for some reason only works when youre tracking the quest and doesnt if youre not tracking the quest.
2024-12-08 17:23:21 +00:00
9f4d75e870 Added in arch demon enemy 2024-12-08 17:08:39 +00:00
b57174ec53 Added Objective ID to flats enemy 2024-12-08 16:36:19 +00:00
f02fcc9a5e Added some level accessibility 2024-12-08 16:31:20 +00:00
01f5f962d2 Added Returning character Npc as a quest giver 2024-12-08 16:31:08 +00:00
e8095e2711 Added in world location markers 2024-12-08 16:12:06 +00:00
0113c6c958 Merge branch 'dev' into Enemies
# Conflicts:
#	Content/Levels/PrototypeLevel.umap
2024-12-08 16:06:54 +00:00
7f8c8570c3 Moved practice mission assets out of map 2024-12-08 15:23:07 +00:00
89ac0f76fc Merge remote-tracking branch 'origin/dev' into Bump-Unreal-Version-5.5 2024-12-04 21:49:19 +00:00
d450238bae Merge branch 'Ability' into dev
# Conflicts:
#	Content/Levels/PrototypeLevel.umap
2024-12-04 12:49:54 +00:00
2298912e66 Finished ability 1
I finished the ability one by giving the ability knockback, allowing for the large enemy hit by the attack to get thrown back away. I added in a print string into flats monster to check if the apply damage was working
2024-12-04 12:46:29 +00:00
4a69b5e40f Bump Unreal version to 5.5 on this branch 2024-12-04 12:04:01 +00:00
b9fff1cc54 Update Advanced Sessions Steam Plugin 2024-12-03 23:56:13 +00:00
ef644ea7b4 Bump Unreal Version to 5.5 from 5.4.4 2024-12-03 23:20:28 +00:00
4c47b7cbeb Fixed mapping controller bug
Added a clear mapping node before changing the input map so that it doesnt break the game anymore
2024-12-03 21:48:58 +00:00