b67b9bf260
Flats has come alive
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you dont die when in big mech buiit i cba doing that hole system rn bruh
2024-12-15 16:22:47 +00:00
4b79d10184
Merge branch 'dev' into Enemies
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# Conflicts:
# Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-12-15 14:26:05 +00:00
620d480dc0
Player Dies oof
2024-12-08 23:54:09 +00:00
ebefa2904e
Updated Flats Monster
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Let the monster die, changed the Objective Completing blueprints to allow Monolith to also complete objectives
2024-12-08 19:51:22 +00:00
b57174ec53
Added Objective ID to flats enemy
2024-12-08 16:36:19 +00:00
0113c6c958
Merge branch 'dev' into Enemies
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# Conflicts:
# Content/Levels/PrototypeLevel.umap
2024-12-08 16:06:54 +00:00
2298912e66
Finished ability 1
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I finished the ability one by giving the ability knockback, allowing for the large enemy hit by the attack to get thrown back away. I added in a print string into flats monster to check if the apply damage was working
2024-12-04 12:46:29 +00:00
cf509a1ea2
Added monolith ability boolean
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Added a boolean for the monolith so that when the monolith is in an animation, it isnt able to move or do any other actions. Added the boolean to the flats monster too.
2024-12-03 12:53:38 +00:00
48a5df9a3d
Added in flats monster
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Added in the flats monster blueprint
2024-11-30 20:19:58 +00:00
efca89e169
Added in the flats monster
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Added in the flats monster into the game
2024-11-30 19:04:30 +00:00
fe8cbafd5c
Added Enemies Charging Towards Player
2024-11-24 18:34:42 +00:00
e703e4c317
Added Death and Random Size Variation
2024-11-24 17:40:21 +00:00
a3a536a94c
Added Stun Mechanic to Small Enemies
2024-11-24 17:29:05 +00:00
915f91a295
Made Basic Roaming AI
2024-11-17 18:18:16 +00:00