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Multiplaye
...
main
File diff suppressed because one or more lines are too long
@ -4,17 +4,15 @@
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/MainMenu/MAP_MainMenu.MAP_MainMenu
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EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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LocalMapOptions=
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LocalMapOptions=
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TransitionMap=None
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TransitionMap=
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bUseSplitscreen=True
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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GameInstanceClass=/Script/Engine.GameInstance
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bOffsetPlayerGamepadIds=False
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GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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GameInstanceClass=/Game/Blueprints/GI_Monolith.GI_Monolith_C
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ServerDefaultMap=/Engine/Maps/Entry
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GameDefaultMap=/Game/MainMenu/MAP_MainMenu.MAP_MainMenu
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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@ -95,25 +93,3 @@ ConnectionType=USBOnly
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bUseManualIPAddress=False
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bUseManualIPAddress=False
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ManualIPAddress=
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ManualIPAddress=
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[/Script/Engine.GameEngine]
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!NetDriverDefinitions=ClearArray
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+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="/Script/SteamSockets.SteamNetSocketsNetDriver")
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[OnlineSubsystem]
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DefaultPlatformService=Steam
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[OnlineSubsystemSteam]
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bEnabled=true
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SteamDevAppId=480
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bInitServerOnClient=true
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bUsesPresence=true
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bUseLobbiesIfAvailable=true
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bUseSteamNetworking=true
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bAllowP2PPacketRelay=true
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[/Script/OnlineSubsystemSteam.SteamNetDriver]
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NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
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[/Script/Engine.UserInterfaceSettings]
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UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=2.500000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
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@ -4,8 +4,3 @@ ProjectName=First Person Template
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[/Script/EngineSettings.GeneralProjectSettings]
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=0372459146729C80725C12B31AB0AD13
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ProjectID=0372459146729C80725C12B31AB0AD13
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[/Script/UnrealEd.ProjectPackagingSettings]
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BuildConfiguration=PPBC_Shipping
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FullRebuild=False
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@ -92,9 +92,7 @@ bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bFilterInputByPlatformUser=False
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bEnableInputDeviceSubsystem=True
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bEnableDynamicComponentInputBinding=True
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bAlwaysShowTouchInterface=False
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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bEnableGestureRecognizer=False
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@ -103,19 +101,6 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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FOVScale=0.011110
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DoubleClickTime=0.200000
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DoubleClickTime=0.200000
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
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+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
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+ActionMappings=(ActionName="Use Left Weapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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+ActionMappings=(ActionName="Use Right Weapon",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
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+ActionMappings=(ActionName="Ability1",bShift=False,bCtrl=False,bAlt=True,bCmd=False,Key=One)
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+ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
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+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
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+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
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+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
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+AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
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+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls
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DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls
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Content/Assets/CorridoorAssets/SM_Prop_Box_RobotParts_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Box_Supplies_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Cables_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Cables_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Cables_03.uasset
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Content/Assets/CorridoorAssets/SM_Prop_ChargingStation_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_ChargingStation_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_01_Lid.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_01_Lid.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_02.uasset
(Stored with Git LFS)
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_02_Lid.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_02_Lid.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_03.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_03.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_03_Lid.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Crate_Military_03_Lid.uasset
(Stored with Git LFS)
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Content/Assets/CorridoorAssets/SM_Prop_Door_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Door_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Door_03.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Door_03.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Door_03_Glass.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Door_03_Glass.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Door_04.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Door_04.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Medical_Chair_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Medical_Chair_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Medical_Machine_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Medical_Machine_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Medical_Stool_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Medical_Stool_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Medical_Table_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Medical_Table_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Monitor_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Monitor_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Monitor_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Monitor_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Monitor_03.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Monitor_03.uasset
(Stored with Git LFS)
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Content/Assets/CorridoorAssets/SM_Prop_Office_Chair_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Office_Chair_01.uasset
(Stored with Git LFS)
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Content/Assets/CorridoorAssets/SM_Prop_Paper_Banner_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Paper_Banner_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Paper_Lantern_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Paper_Lantern_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Paper_Lantern_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Paper_Lantern_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Posters_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Posters_01.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Posters_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Posters_02.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Posters_03.uasset
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Content/Assets/CorridoorAssets/SM_Prop_Posters_03.uasset
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