// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "MonolithPlayerController.generated.h" class UInputMappingContext; /** * */ UCLASS() class MONOLITH_API AMonolithPlayerController : public APlayerController { GENERATED_BODY() protected: /** Input Mapping Context to be used for player input */ UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) UInputMappingContext* InputMappingContext; // Begin Actor interface protected: virtual void BeginPlay() override; // End Actor interface };