435 lines
11 KiB
C++

#pragma once
#include "CoreMinimal.h"
//#include "EngineMinimal.h"
#include "Engine/Engine.h"
#include "GameFramework/PlayerState.h"
//#include "Core.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h"
#include "OnlineDelegateMacros.h"
#include "OnlineSubsystem.h"
#include "OnlineSubsystemImpl.h"
#include "OnlineSubsystemUtils.h"
#include "OnlineSubsystemUtilsModule.h"
#include "GameFramework/PlayerController.h"
#include "Modules/ModuleManager.h"
#include "OnlineSubsystemUtilsClasses.h"
#include "BlueprintDataDefinitions.generated.h"
UENUM(BlueprintType)
enum class EBPUserPrivileges : uint8
{
/** Whether the user can play at all, online or offline - may be age restricted */
CanPlay,
/** Whether the user can play in online modes */
CanPlayOnline,
/** Whether the user can use voice and text chat */
CanCommunicateOnline,
/** Whether the user can use content generated by other users */
CanUseUserGeneratedContent
};
UENUM(BlueprintType)
enum class EBPLoginStatus : uint8
{
/** Player has not logged in or chosen a local profile */
NotLoggedIn,
/** Player is using a local profile but is not logged in */
UsingLocalProfile,
/** Player has been validated by the platform specific authentication service */
LoggedIn
};
USTRUCT(BlueprintType)
struct FBPUserOnlineAccount
{
GENERATED_USTRUCT_BODY()
public:
TSharedPtr<FUserOnlineAccount> UserAccountInfo;
FBPUserOnlineAccount()
{
}
FBPUserOnlineAccount(TSharedPtr<FUserOnlineAccount> UserAccount)
{
UserAccountInfo = UserAccount;
}
};
UENUM()
enum class ESessionSettingSearchResult : uint8
{
// Found the setting
Found,
// Did not find the setting
NotFound,
// Was not the correct type
WrongType
};
// This makes a lot of the blueprint functions cleaner
UENUM()
enum class EBlueprintResultSwitch : uint8
{
// On Success
OnSuccess,
// On Failure
OnFailure
};
// This makes a lot of the blueprint functions cleaner
UENUM()
enum class EBlueprintAsyncResultSwitch : uint8
{
// On Success
OnSuccess,
// Still loading
AsyncLoading,
// On Failure
OnFailure
};
// This is to define server type searches
UENUM(BlueprintType)
enum class EBPServerPresenceSearchType : uint8
{
AllServers,
ClientServersOnly,
DedicatedServersOnly
};
// Wanted this to be switchable in the editor
UENUM(BlueprintType)
enum class EBPOnlinePresenceState : uint8
{
Online,
Offline,
Away,
ExtendedAway,
DoNotDisturb,
Chat
};
UENUM(BlueprintType)
enum class EBPOnlineSessionState : uint8
{
/** An online session has not been created yet */
NoSession,
/** An online session is in the process of being created */
Creating,
/** Session has been created but the session hasn't started (pre match lobby) */
Pending,
/** Session has been asked to start (may take time due to communication with backend) */
Starting,
/** The current session has started. Sessions with join in progress disabled are no longer joinable */
InProgress,
/** The session is still valid, but the session is no longer being played (post match lobby) */
Ending,
/** The session is closed and any stats committed */
Ended,
/** The session is being destroyed */
Destroying
};
// Boy oh boy is this a dirty hack, but I can't figure out a good way to do it otherwise at the moment
// The UniqueNetId is an abstract class so I can't exactly re-initialize it to make a shared pointer on some functions
// So I made the blueprintable UniqueNetID into a dual variable struct with access functions and I am converting the const var for the pointer
// I really need to re-think this later
USTRUCT(BlueprintType)
struct FBPUniqueNetId
{
GENERATED_USTRUCT_BODY()
private:
bool bUseDirectPointer;
public:
TSharedPtr<const FUniqueNetId> UniqueNetId;
const FUniqueNetId * UniqueNetIdPtr;
void SetUniqueNetId(const TSharedPtr<const FUniqueNetId> &ID)
{
bUseDirectPointer = false;
UniqueNetIdPtr = nullptr;
UniqueNetId = ID;
}
void SetUniqueNetId(const FUniqueNetId *ID)
{
bUseDirectPointer = true;
UniqueNetIdPtr = ID;
}
bool IsValid() const
{
if (bUseDirectPointer && UniqueNetIdPtr != nullptr && UniqueNetIdPtr->IsValid())
{
return true;
}
else if (UniqueNetId.IsValid())
{
return true;
}
else
return false;
}
const FUniqueNetId* GetUniqueNetId() const
{
if (bUseDirectPointer && UniqueNetIdPtr != nullptr)
{
// No longer converting to non const as all functions now pass const UniqueNetIds
return /*const_cast<FUniqueNetId*>*/(UniqueNetIdPtr);
}
else if (UniqueNetId.IsValid())
{
return UniqueNetId.Get();
}
else
return nullptr;
}
// Adding in a compare operator so that std functions will work with this struct
FORCEINLINE bool operator==(const FBPUniqueNetId& Other) const
{
return (IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
}
FORCEINLINE bool operator!=(const FBPUniqueNetId& Other) const
{
return !(IsValid() && Other.IsValid() && (*GetUniqueNetId() == *Other.GetUniqueNetId()));
}
FBPUniqueNetId()
{
bUseDirectPointer = false;
UniqueNetIdPtr = nullptr;
}
};
USTRUCT(BluePrintType)
struct FBPOnlineUser
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FBPUniqueNetId UniqueNetId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString RealName;
};
USTRUCT(BluePrintType)
struct FBPOnlineRecentPlayer : public FBPOnlineUser
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString LastSeen;
};
USTRUCT(BlueprintType)
struct FBPFriendPresenceInfo
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsOnline = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsPlaying = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsPlayingThisGame = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsJoinable = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bHasVoiceSupport = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
EBPOnlinePresenceState PresenceState = EBPOnlinePresenceState::Offline;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString StatusString;
FBPFriendPresenceInfo()
{
bIsOnline = false;
bIsPlaying = false;
bIsPlayingThisGame = false;
bIsJoinable = false;
bHasVoiceSupport = false;
PresenceState = EBPOnlinePresenceState::Offline;
}
};
USTRUCT(BlueprintType)
struct FBPFriendInfo
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString DisplayName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FString RealName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
EBPOnlinePresenceState OnlineState = EBPOnlinePresenceState::Offline;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FBPUniqueNetId UniqueNetId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
bool bIsPlayingSameGame = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Online|Friend")
FBPFriendPresenceInfo PresenceInfo;
FBPFriendInfo()
{
OnlineState = EBPOnlinePresenceState::Offline;
bIsPlayingSameGame = false;
}
};
/** The types of comparison operations for a given search query */
// Used to compare session properties
UENUM(BlueprintType)
enum class EOnlineComparisonOpRedux : uint8
{
Equals,
NotEquals,
GreaterThan,
GreaterThanEquals,
LessThan,
LessThanEquals,
};
// Used to store session properties before converting to FVariantData
USTRUCT(BlueprintType)
struct FSessionPropertyKeyPair
{
GENERATED_USTRUCT_BODY()
FName Key;
FVariantData Data;
};
// Sent to the FindSessionsAdvanced to filter the end results
USTRUCT(BlueprintType)
struct FSessionsSearchSetting
{
GENERATED_USTRUCT_BODY()
//UPROPERTY()
// Had to make a copy of this to account for the original not being exposed to blueprints
/** How is this session setting compared on the backend searches */
EOnlineComparisonOpRedux ComparisonOp;
// The key pair to search for
FSessionPropertyKeyPair PropertyKeyPair;
};
// Couldn't use the default one as it is not exposed to other modules, had to re-create it here
// Helper class for various methods to reduce the call hierarchy
struct FOnlineSubsystemBPCallHelperAdvanced
{
public:
FOnlineSubsystemBPCallHelperAdvanced(const TCHAR* CallFunctionContext, UWorld* World, FName SystemName = NAME_None)
: OnlineSub(Online::GetSubsystem(World, SystemName))
, FunctionContext(CallFunctionContext)
{
if (OnlineSub == nullptr)
{
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Invalid or uninitialized OnlineSubsystem"), FunctionContext), ELogVerbosity::Warning);
}
}
void QueryIDFromPlayerController(APlayerController* PlayerController)
{
UserID.Reset();
//return const_cast<FUniqueNetId*>(UniqueNetIdPtr);
if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
{
UserID = PlayerState->GetUniqueId().GetUniqueNetId();
if (!UserID.IsValid())
{
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning);
}
}
else
{
FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Invalid player state"), FunctionContext), ELogVerbosity::Warning);
}
}
bool IsValid() const
{
return UserID.IsValid() && (OnlineSub != nullptr);
}
public:
//TSharedPtr<const FUniqueNetId>& GetUniqueNetId()
TSharedPtr</*class*/ const FUniqueNetId> UserID;
IOnlineSubsystem* const OnlineSub;
const TCHAR* FunctionContext;
};
class FOnlineSearchSettingsEx : public FOnlineSearchSettings
{
/**
* Sets a key value pair combination that defines a search parameter
*
* @param Key key for the setting
* @param Value value of the setting
* @param InType type of comparison
*/
public:
void HardSet(FName Key, const FVariantData& Value, EOnlineComparisonOpRedux CompOp)
{
FOnlineSessionSearchParam* SearchParam = SearchParams.Find(Key);
TEnumAsByte<EOnlineComparisonOp::Type> op;
switch (CompOp)
{
case EOnlineComparisonOpRedux::Equals: op = EOnlineComparisonOp::Equals; break;
case EOnlineComparisonOpRedux::GreaterThan: op = EOnlineComparisonOp::GreaterThan; break;
case EOnlineComparisonOpRedux::GreaterThanEquals: op = EOnlineComparisonOp::GreaterThanEquals; break;
case EOnlineComparisonOpRedux::LessThan: op = EOnlineComparisonOp::LessThan; break;
case EOnlineComparisonOpRedux::LessThanEquals: op = EOnlineComparisonOp::LessThanEquals; break;
case EOnlineComparisonOpRedux::NotEquals: op = EOnlineComparisonOp::NotEquals; break;
default: op = EOnlineComparisonOp::Equals; break;
}
if (SearchParam)
{
SearchParam->Data = Value;
SearchParam->ComparisonOp = op;
}
else
{
FOnlineSessionSearchParam searchSetting((int)0, op);
searchSetting.Data = Value;
SearchParams.Add(Key, searchSetting);
}
}
};
#define INVALID_INDEX -1