100 lines
5.4 KiB
C++
100 lines
5.4 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "BlueprintDataDefinitions.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "Interfaces/VoiceInterface.h"
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//#include "OnlineFriendsInterface.h"
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//#include "OnlineUserInterface.h"
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//#include "OnlineMessageInterface.h"
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//#include "OnlinePresenceInterface.h"
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#include "Engine/GameInstance.h"
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//#include "OnlineSessionInterface.h"
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#include "UObject/UObjectIterator.h"
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#include "AdvancedVoiceLibrary.generated.h"
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//General Advanced Sessions Log
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DECLARE_LOG_CATEGORY_EXTERN(AdvancedVoiceLog, Log, All);
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UCLASS()
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class UAdvancedVoiceLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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//********* Voice Library Functions *************//
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// Get if a headset is present for the specified local user
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static void IsHeadsetPresent(UObject* WorldContextObject, bool & bHasHeadset, uint8 LocalPlayerNum = 0);
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// Starts networked voice, allows push to talk in coordination with StopNetworkedVoice
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void StartNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// Stops networked voice, allows push to talk in coordination with StartNetworkedVoice
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void StopNetworkedVoice(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// Registers a local player as someone interested in voice data
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool RegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// Registers all signed in players as local talkers
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// This is already done automatically, only do it manually if you unregistered someone
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void RegisterAllLocalTalkers(UObject* WorldContextObject);
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// UnRegisters local player as a local talker
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void UnRegisterLocalTalker(UObject* WorldContextObject, uint8 LocalPlayerNum = 0);
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// UnRegisters all signed in players as local talkers
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void UnRegisterAllLocalTalkers(UObject* WorldContextObject);
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// Registers a remote player as a talker
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// This is already done automatically, only do it manually if you unregistered someone
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool RegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
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// UnRegisters a remote player as a talker
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool UnRegisterRemoteTalker(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
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// UnRegisters all remote players as talkers
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static void RemoveAllRemoteTalkers(UObject* WorldContextObject);
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// Returns whether a local player is currently talking
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static bool IsLocalPlayerTalking(UObject* WorldContextObject, uint8 LocalPlayerNum);
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// Returns whether a remote player is currently talking
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static bool IsRemotePlayerTalking(UObject* WorldContextObject, const FBPUniqueNetId& UniqueNetId);
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// Returns whether a player is muted for the specified local player
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static bool IsPlayerMuted(UObject* WorldContextObject, uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId);
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// Mutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to mute globally for the player
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool MuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
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// UnMutes the player associated with the uniquenetid for the specified local player, if IsSystemWide is true then it will attempt to unmute globally for the player
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedVoice", meta = (WorldContext = "WorldContextObject"))
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static bool UnMuteRemoteTalker(UObject* WorldContextObject, uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide = false);
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// Gets the number of local talkers for this system
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedVoice|VoiceInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetNumLocalTalkers(UObject* WorldContextObject, int32 & NumLocalTalkers);
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};
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