Monolith/Plugins/AdvancedSessions/Source/AdvancedSessions/Private/LogoutUserCallbackProxy.cpp

95 lines
2.3 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LogoutUserCallbackProxy.h"
#include "Online.h"
//////////////////////////////////////////////////////////////////////////
// ULogoutUserCallbackProxy
ULogoutUserCallbackProxy::ULogoutUserCallbackProxy(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, Delegate(FOnLogoutCompleteDelegate::CreateUObject(this, &ThisClass::OnCompleted))
{
}
ULogoutUserCallbackProxy* ULogoutUserCallbackProxy::LogoutUser(UObject* WorldContextObject, class APlayerController* PlayerController)
{
ULogoutUserCallbackProxy* Proxy = NewObject<ULogoutUserCallbackProxy>();
Proxy->PlayerControllerWeakPtr = PlayerController;
Proxy->WorldContextObject = WorldContextObject;
return Proxy;
}
void ULogoutUserCallbackProxy::Activate()
{
if (!PlayerControllerWeakPtr.IsValid())
{
OnFailure.Broadcast();
return;
}
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
if (!Player)
{
OnFailure.Broadcast();
return;
}
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid())
{
DelegateHandle = Identity->AddOnLogoutCompleteDelegate_Handle(Player->GetControllerId(), Delegate);
Identity->Logout(Player->GetControllerId());
return;
}
// Fail immediately
OnFailure.Broadcast();
}
void ULogoutUserCallbackProxy::OnCompleted(int LocalUserNum, bool bWasSuccessful)
{
if (PlayerControllerWeakPtr.IsValid())
{
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
if (Player)
{
FOnlineSubsystemBPCallHelperAdvanced Helper(TEXT("LogoutUser"), GEngine->GetWorldFromContextObject(WorldContextObject.Get(), EGetWorldErrorMode::LogAndReturnNull));
if (!Helper.OnlineSub)
{
OnFailure.Broadcast();
return;
}
auto Identity = Helper.OnlineSub->GetIdentityInterface();
if (Identity.IsValid())
{
Identity->ClearOnLogoutCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
}
}
}
if (bWasSuccessful)
{
OnSuccess.Broadcast();
}
else
{
OnFailure.Broadcast();
}
}