Add Initial Third Person Template UE 5.5.4
This commit is contained in:
commit
36126ba1e2
2
.gitattributes
vendored
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.gitattributes
vendored
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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112
.gitignore
vendored
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112
.gitignore
vendored
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# Created by https://www.toptal.com/developers/gitignore/api/unrealengine
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# Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine
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### UnrealEngine ###
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# Visual Studio 2015 user specific files
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.vs/
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.idea/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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.vsconfig
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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### UnrealEngine Patch ###
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# Don't ignore icon and splash images for mobile app
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!Build/IOS/Resources/
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Build/IOS/Resources/*
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!Build/IOS/Resources/Graphics/
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Build/IOS/Resources/Graphics/*
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!Build/IOS/Resources/Graphics/*.png
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!Build/Android/res/
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Build/Android/res/*
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!Build/Android/res/*/
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Build/Android/res/*/*
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!Build/Android/res/*/*.png
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# End of https://www.toptal.com/developers/gitignore/api/unrealengine
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### MacOS ###
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.DS_Store
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/.idea.EndlessVendetta.iml
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/contentModel.xml
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/modules.xml
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/projectSettingsUpdater.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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Config/DefaultEditor.ini
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Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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2
Config/DefaultEditorPerProjectUserSettings.ini
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Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
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83
Config/DefaultEngine.ini
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Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap
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GlobalDefaultGameMode="/Script/PlatformMania.PlatformManiaGameMode"
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Lumen.TraceMeshSDFs=0
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.AllowStaticLighting=False
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/PlatformMania")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/PlatformMania")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonGameMode",NewClassName="PlatformManiaGameMode")
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+ActiveClassRedirects=(OldClassName="TP_ThirdPersonCharacter",NewClassName="PlatformManiaCharacter")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=F1E06D5D4100674718736BA9055F04DA
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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10
Config/DefaultGame.ini
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10
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=2594F4F747F4EFBA8B96A19400E3C3E0
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ProjectName=Third Person Game Template
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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[SectionsToSave]
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+Section=StartupActions
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Config/DefaultInput.ini
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Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
BIN
Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
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BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user