2022-11-14 15:53:50 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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2022-11-14 17:42:26 +00:00
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#include "EatableItems.h"
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2022-11-14 15:53:50 +00:00
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2022-11-15 00:04:46 +00:00
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#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
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#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"
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2022-11-14 15:53:50 +00:00
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2022-11-15 00:04:46 +00:00
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UEatableItems::UEatableItems()
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{
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}
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2022-11-14 17:42:26 +00:00
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void UEatableItems::Use(ATempCharacter* Character)
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{
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if(Character)
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{
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Character->Health += 10;
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if(StoredItems)
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{
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StoredItems->Remove(this);
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}
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}
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2022-11-14 15:53:50 +00:00
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}
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2022-11-15 03:27:44 +00:00
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void UEatableItems::Buy(ATempCharacter* PurchaseItem)
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{
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if(PurchaseItem)
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{
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if(PurchaseItem->GoldBalance <= 0)
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{
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UE_LOG(LogTemp, Display, TEXT("Not Enough Gold"));
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}
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else
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{
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PurchaseItem->GoldBalance -= ItemCostPrice;
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}
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}
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}
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