AzureAbyss/Source/the_twilight_abyss/TurnBasedCombatV2/StatusSystem.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "StatusSystem.h"
#include <Runtime/Engine/Classes/Kismet/GameplayStatics.h>
// Sets default values for this component's properties
UStatusSystem::UStatusSystem()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UStatusSystem::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UStatusSystem::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
for (FActiveStatusEffect StatusEffect : ActiveStatusEffects)
{
if (StatusEffect.TimeTillExpiry > UGameplayStatics::GetRealTimeSeconds(GetWorld()))
{
//ActiveStatusEffects.RemoveAt(ActiveStatusEffects.Find(StatusEffect));
}
}
}