AzureAbyss/Source/the_twilight_abyss/BaseItems/Items/EatableItems.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "EatableItems.h"
#include "BehaviorTree/BehaviorTreeTypes.h"
#include "the_twilight_abyss/BaseItems/InventoryComponent.h"
#include "the_twilight_abyss/PlayerTemp/TempCharacter.h"
UEatableItems::UEatableItems()
{
}
void UEatableItems::Use(ATempCharacter* Character)
{
if(Character)
{
if(isHealingItem == true)
{
Character->Health += 10;
UE_LOG(LogTemp, Display, TEXT("Healed"));
//delete itself
Character->Inventory->RemoveItem(this);
}
if(isDamageBuffItem == true)
{
// need to add the damage buff functionality here
UE_LOG(LogTemp, Display, TEXT("Damage Buffed"));
Character->Inventory->RemoveItem(this);
}
}
/*
when player uses the item syrengine to debuff enemies
detect what enemie actors the player is fighting with
lower their damage by a value.
*/
}