AzureAbyss/Source/the_twilight_abyss/TurnBasedCombat/PlayerCharacterCombatTest.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
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#include "PlayerCharacterCombatTest.h"
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// Sets default values
APlayerCharacterCombatTest::APlayerCharacterCombatTest()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
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Tags.Add(FName("Character"));
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}
// Called when the game starts or when spawned
void APlayerCharacterCombatTest::BeginPlay()
{
Super::BeginPlay();
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}
// Called every frame
void APlayerCharacterCombatTest::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void APlayerCharacterCombatTest::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}