2023-01-06 13:43:39 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "InteractableEnvironmentObject.h"
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// Sets default values for this component's properties
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UInteractableEnvironmentObject::UInteractableEnvironmentObject()
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{
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PrimaryComponentTick.bCanEverTick = true;
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// ...
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}
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// Called when the game starts
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void UInteractableEnvironmentObject::BeginPlay()
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{
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Super::BeginPlay();
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// ...
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}
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// Called every frame
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void UInteractableEnvironmentObject::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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{
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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}
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2023-01-06 13:55:38 +00:00
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void UInteractableEnvironmentObject::OnInteract()
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{
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}
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2023-01-06 13:43:39 +00:00
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