2022-11-13 16:43:01 +00:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Interaction.h"
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#include "Components/WidgetComponent.h"
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// Sets default values
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AInteraction::AInteraction()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void AInteraction::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AInteraction::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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void AInteraction::OnInteract()
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{
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2022-11-13 22:21:51 +00:00
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UUserWidget* spawnedWidget = CreateWidget<UUserWidget>(GetWorld(), Widget);
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2022-11-13 16:43:01 +00:00
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spawnedWidget->AddToViewport(0);
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}
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