2023-05-02 05:42:48 +01:00
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<EFBFBD><EFBFBD>#pragma once
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#include "CoreMinimal.h"
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#include "../BaseItems/Items/BaseItem.h"
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2023-05-02 07:16:40 +01:00
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#include "WorldState.generated.h"
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2023-05-02 05:42:48 +01:00
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UCLASS(BlueprintType, Blueprintable, EditInlineNew, DefaultToInstanced)
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class UWorldState : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<UBaseItem*> Items;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TMap<FString, bool> QuestFlags;
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};
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