28 lines
715 B
C
28 lines
715 B
C
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "CoreMinimal.h"
|
||
|
#include "Components/ActorComponent.h"
|
||
|
#include "InventoryComponent.generated.h"
|
||
|
|
||
|
|
||
|
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
|
||
|
class THE_TWILIGHT_ABYSS_API UInventoryComponent : public UActorComponent
|
||
|
{
|
||
|
GENERATED_BODY()
|
||
|
|
||
|
public:
|
||
|
// Sets default values for this component's properties
|
||
|
UInventoryComponent();
|
||
|
|
||
|
protected:
|
||
|
// Called when the game starts
|
||
|
virtual void BeginPlay() override;
|
||
|
|
||
|
public:
|
||
|
// Called every frame
|
||
|
virtual void TickComponent(float DeltaTime, ELevelTick TickType,
|
||
|
FActorComponentTickFunction* ThisTickFunction) override;
|
||
|
};
|