Updated TurnBaseCombat for Keyboard Hotkeys
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Content/Blueprints/Combat_UI/Combat_UI_RT.uasset
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Content/Blueprints/Combat_UI/RealTimeCombatTest.uasset
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Content/Blueprints/Combat_UI/__RealTime/CombatCharacterRT.uasset
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Content/Blueprints/Combat_UI/__RealTime/Combat_UI_RT.uasset
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@ -43,6 +43,16 @@ void ATurnBaseCombatV2::EndCombat()
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PlayerPawn->bUseControllerRotationPitch = true;
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PlayerPawn->bUseControllerRotationPitch = true;
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}
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}
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void ATurnBaseCombatV2::FKeyPressed()
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{
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FButtonOnClick();
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}
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void ATurnBaseCombatV2::WKeyPressed()
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{
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WButtonOnClick();
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}
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void ATurnBaseCombatV2::BeginPlay()
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void ATurnBaseCombatV2::BeginPlay()
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{
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{
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Super::BeginPlay();
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Super::BeginPlay();
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@ -16,7 +16,7 @@ class THE_TWILIGHT_ABYSS_API ATurnBaseCombatV2 : public AGameStateBase
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public:
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public:
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ATurnBaseCombatV2();
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ATurnBaseCombatV2();
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly)
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int PlayerHealth = 100;
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int PlayerHealth = 100;
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly)
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@ -59,6 +59,10 @@ public:
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void StartCombat(AActor* Enemy);
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void StartCombat(AActor* Enemy);
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UFUNCTION(BlueprintCallable)
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UFUNCTION(BlueprintCallable)
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void EndCombat();
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void EndCombat();
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UFUNCTION(BlueprintCallable)
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void FKeyPressed();
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UFUNCTION(BlueprintCallable)
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void WKeyPressed();
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protected:
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protected:
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virtual void BeginPlay() override;
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virtual void BeginPlay() override;
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