diff --git a/Content/Blueprints/Merchant/Merchant_UI/WBP_BuyBuff.uasset b/Content/Blueprints/Merchant/Merchant_UI/WBP_BuyBuff.uasset index d6f1fc3..3d3b44f 100644 --- a/Content/Blueprints/Merchant/Merchant_UI/WBP_BuyBuff.uasset +++ b/Content/Blueprints/Merchant/Merchant_UI/WBP_BuyBuff.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:282af58ed1e390ad06a0fbb40278abff87c90331de1f1cc708033de67100bab4 -size 51768 +oid sha256:8cc4e9151595d71a12c6f44c47b8f62ebb2687944cc124a6927fb8cddcf6a1fc +size 51431 diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp index 813cc2e..4e29916 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp @@ -178,6 +178,7 @@ void ATempCharacter::UseItem(class UBaseItem* Item) void ATempCharacter::BuyItem() { + UE_LOG(LogTemp, Display, TEXT("BUY ITEM FIRING")); TraceDistance = 1000; LineTraceLogic(); }