Updated BaseItem and ItemBPS
Gave both items booleans to make the code differentiate what the item does to the player.
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								Content/Blueprints/Items/BP_BuffJelly.uasset
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								Content/Blueprints/Items/BP_HealingJelly.uasset
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							| @ -47,6 +47,12 @@ public: | |||||||
| 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") | 	UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item") | ||||||
| 	int ItemCostPrice; | 	int ItemCostPrice; | ||||||
| 
 | 
 | ||||||
|  | 	UPROPERTY(EditAnywhere, Category = "Item") | ||||||
|  | 	bool isHealingItem; | ||||||
|  | 
 | ||||||
|  | 	UPROPERTY(EditAnywhere, Category = "Item") | ||||||
|  | 	bool isDamageBuffItem; | ||||||
|  | 	 | ||||||
| 	//reference to the UInventoryComponent script
 | 	//reference to the UInventoryComponent script
 | ||||||
| 	UPROPERTY() | 	UPROPERTY() | ||||||
| 	class UInventoryComponent* StoredItems; | 	class UInventoryComponent* StoredItems; | ||||||
|  | |||||||
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