Added Main Menu for Test Levels
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@ -17,7 +17,7 @@ ManualIPAddress=
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/the_twilight_abyss")
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Levels/Prototype.Prototype
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EditorStartupMap=/Game/MainMenu/MainMenu.MainMenu
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LocalMapOptions=
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TransitionMap=None
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bUseSplitscreen=True
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@ -26,9 +26,9 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/Levels/Prototype.Prototype
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GameDefaultMap=/Game/MainMenu/MainMenu.MainMenu
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/Merchant/BP_MerchantGameMode.BP_MerchantGameMode_C
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GlobalDefaultGameMode=/Game/MainMenu/GM_MainMenu.GM_MainMenu_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.CollisionProfile]
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Content/Blueprints/Combat_UI/RealTimeCombatTest.uasset
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Content/Blueprints/Combat_UI/RealTimeCombatTest.uasset
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Content/Levels/Prototype.umap
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Content/Levels/Prototype.umap
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Content/Levels/TurnBaseSystemV2Test.umap
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Content/Levels/TurnBaseSystemV2Test.umap
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Content/MainMenu/BG_Menu.uasset
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Content/MainMenu/BG_Menu.uasset
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Content/MainMenu/BP_MainMenu.uasset
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Content/MainMenu/BP_MainMenu.uasset
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Content/MainMenu/GM_MainMenu.uasset
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Content/MainMenu/GM_MainMenu.uasset
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Content/MainMenu/MainMenu.umap
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Content/MainMenu/MainMenu.umap
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Content/Merchant/BP_MerchantGameMode.uasset
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Content/Merchant/BP_MerchantGameMode.uasset
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