diff --git a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp index 7357bdd..c7804f6 100644 --- a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp @@ -97,7 +97,7 @@ void ATurnBaseCombatV2::EndCombat() { StatusEffect->OnExpiry(PlayerActor); } - Cast(PlayerActor)->ImportantStats->SetVisibility(ESlateVisibility::Visible); + Cast(PlayerActor)->ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible); HUD->RemoveFromParent(); APawn* PlayerPawn = Cast(GetWorld()->GetFirstPlayerController()->GetPawn());