Updated Combat UI for New Conventions (WIP)
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Content/Blueprints/Combat_UI/Combat_UI.uasset
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Content/Blueprints/Combat_UI/Combat_UI.uasset
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Content/Blueprints/Combat_UI/Resource_Fill.uasset
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Content/Blueprints/Combat_UI/Resource_Fill.uasset
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Content/Blueprints/Combat_UI/Resource_Outline.uasset
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Content/Blueprints/Combat_UI/Resource_Outline.uasset
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Content/Fonts/ChildrenOnceWhere.uasset
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Content/Fonts/ChildrenOnceWhere.uasset
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Content/Fonts/ChildrenOnceWhere_Font.uasset
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Content/Levels/Build.umap
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@ -79,27 +79,11 @@ void ATempCharacter::Sneak()
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UnCrouch();
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isInStealth = false;
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if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.0f;
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//for (AActor* Actor : AIActors)
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//{
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// USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
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// if (IsValid(SphereComponent))
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// {
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// SphereComponent->SetSphereRadius(40.0f); //default value
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// }
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//}
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}
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else
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{
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Crouch();
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isInStealth = true;
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/*for (AActor* Actor : AIActors)
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{
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USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
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if (IsValid(SphereComponent))
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{
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SphereComponent->SetSphereRadius(5.0f);
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}
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}*/
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if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.8f;
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}
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}
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@ -233,13 +233,13 @@ void ATurnBaseCombatV2::ExecuteCast(FString Combo)
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case true:
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// Player Turn
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DamageEnemy(*ValidCombos.Find(Combo));
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GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Enemy Damaged %d"), *ValidCombos.Find(Combo)));
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//GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Enemy Damaged %d"), *ValidCombos.Find(Combo)));
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OnPlayerTurn.Broadcast(PlayerActor, EnemyActor);
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break;
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case false:
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// Enemy Turn
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DamagePlayer(*ValidCombos.Find(Combo));
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GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Player Damaged %d"), *ValidCombos.Find(Combo)));
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//GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Player Damaged %d"), *ValidCombos.Find(Combo)));
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OnEnemyTurn.Broadcast(EnemyActor, PlayerActor);
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break;
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}
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UI designs/Resource_Fill.png
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UI designs/Resource_Fill.png
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UI designs/Resource_Outline.png
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UI designs/Resource_Outline.png
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