Implemented modular kit for tutorial level
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Content/Environment/Tutorial/Tutorial_modular/modularpiece1.uasset
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Content/Levels/Top_layer_level.umap
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@ -33,8 +33,8 @@ void ATempCharacter::BeginPlay()
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PlayerCapsule = GetCapsuleComponent();
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PlayerCapsule = GetCapsuleComponent();
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TArray<AActor*> AllActorsInScene;
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TArray<AActor*> AllActorsInScene;
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UGameplayStatics::GetAllActorsOfClass(GetWorld(), APostProcessVolume::StaticClass(), AllActorsInScene);
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//UGameplayStatics::GetAllActorsOfClass(GetWorld(), APostProcessVolume::StaticClass(), AllActorsInScene);
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PostProcessVolume = Cast<APostProcessVolume>(AllActorsInScene[0]);
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//PostProcessVolume = Cast<APostProcessVolume>(AllActorsInScene[0]);
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}
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}
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//Binds the input we made in the setup player component to the forward vector
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//Binds the input we made in the setup player component to the forward vector
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