Implemented modular kit for tutorial level

This commit is contained in:
Charlie Seymour 2023-02-28 11:43:42 +00:00
parent 7a36b200ca
commit 216275cb53
23 changed files with 36 additions and 36 deletions

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@ -33,8 +33,8 @@ void ATempCharacter::BeginPlay()
PlayerCapsule = GetCapsuleComponent();
TArray<AActor*> AllActorsInScene;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), APostProcessVolume::StaticClass(), AllActorsInScene);
PostProcessVolume = Cast<APostProcessVolume>(AllActorsInScene[0]);
//UGameplayStatics::GetAllActorsOfClass(GetWorld(), APostProcessVolume::StaticClass(), AllActorsInScene);
//PostProcessVolume = Cast<APostProcessVolume>(AllActorsInScene[0]);
}
//Binds the input we made in the setup player component to the forward vector