diff --git a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp index fe22ece..7370a2f 100644 --- a/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombatV2/TurnBaseCombatV2.cpp @@ -44,8 +44,8 @@ ATurnBaseCombatV2::ATurnBaseCombatV2() void ATurnBaseCombatV2::StartCombat(AActor* Enemy, const bool bWasShot) { if (Enemy == nullptr) return; - EnemyActor = Enemy; if (bIsInCombat) return; + EnemyActor = Enemy; BookHUD->SetVisibility(ESlateVisibility::SelfHitTestInvisible); HUD->AddToViewport(-1); BookStaticMeshComponent->SetVisibility(true);