Updated EatableItems
Deleted unused code
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@ -25,17 +25,5 @@ void UEatableItems::Use(ATempCharacter* Character)
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}
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}
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}
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}
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void UEatableItems::Buy(ATempCharacter* PurchaseItem)
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{
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// IF THE ITEM HAS THE TAG THEN HEAL OR IF IT HAS OTHER TAG DO SOMETHING ELSE
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if(PurchaseItem)
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{
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if(PurchaseItem->GoldBalance <= 0)
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{
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UE_LOG(LogTemp, Display, TEXT("Not Enough Gold"));
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}
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else
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{
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PurchaseItem->GoldBalance -= ItemCostPrice;
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}
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}
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}
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@ -19,5 +19,4 @@ class THE_TWILIGHT_ABYSS_API UEatableItems : public UBaseItem
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protected:
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protected:
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virtual void Use(class ATempCharacter* Character) override;
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virtual void Use(class ATempCharacter* Character) override;
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virtual void Buy(ATempCharacter* PurchaseItem) override;
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};
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};
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