Updated EatableItems

Deleted unused code
This commit is contained in:
MH261677 2022-11-18 18:19:14 +00:00
parent c835567fac
commit 3572f066c1
2 changed files with 2 additions and 15 deletions

View File

@ -25,17 +25,5 @@ void UEatableItems::Use(ATempCharacter* Character)
} }
} }
void UEatableItems::Buy(ATempCharacter* PurchaseItem)
{ // IF THE ITEM HAS THE TAG THEN HEAL OR IF IT HAS OTHER TAG DO SOMETHING ELSE
if(PurchaseItem)
{
if(PurchaseItem->GoldBalance <= 0)
{
UE_LOG(LogTemp, Display, TEXT("Not Enough Gold"));
}
else
{
PurchaseItem->GoldBalance -= ItemCostPrice;
}
}
}

View File

@ -19,5 +19,4 @@ class THE_TWILIGHT_ABYSS_API UEatableItems : public UBaseItem
protected: protected:
virtual void Use(class ATempCharacter* Character) override; virtual void Use(class ATempCharacter* Character) override;
virtual void Buy(ATempCharacter* PurchaseItem) override;
}; };