Added comments on what next to do for merchant
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@ -48,6 +48,12 @@ void ATempCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputCompo
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PlayerInputComponent->BindAction("Interact", IE_Pressed, this, &ATempCharacter::KeyPressed);
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PlayerInputComponent->BindAction("Interact", IE_Pressed, this, &ATempCharacter::KeyPressed);
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}
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}
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/*
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TODO:
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Make custom bool for pressed interact in trigger
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Make custom bool for when player enters the trigger its set to true
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Make if statement if both flags are true then dilouge box pops up
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*/
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void ATempCharacter::KeyPressed(FKey Interact)
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void ATempCharacter::KeyPressed(FKey Interact)
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{
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{
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UE_LOG(LogTemp, Display, TEXT("Interact key is being pressed"));
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UE_LOG(LogTemp, Display, TEXT("Interact key is being pressed"));
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