diff --git a/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp b/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp index 2c62004..2d5d103 100644 --- a/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp @@ -46,13 +46,13 @@ void ATurnBaseCombat::ExecuteCast(FString Combo) { case true: // Player Turn - DamageEnemy(ValidCombos[Combo]); - GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Enemy Damaged %f"), ValidCombos[Combo]); + DamageEnemy(*ValidCombos.Find(Combo)); + GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, FString::Printf(TEXT("Enemy Damaged %d"), *ValidCombos.Find(Combo))); break; case false: // Enemy Turn - DamagePlayer(ValidCombos[Combo]); - GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Player Damaged %f"), ValidCombos[Combo]); + DamagePlayer(*ValidCombos.Find(Combo)); + GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, FString::Printf(TEXT("Player Damaged %d"), *ValidCombos.Find(Combo))); break; } }