From 38ab749ecc53bd5c069704258f208160ac038632 Mon Sep 17 00:00:00 2001 From: PHILIP White Date: Mon, 14 Nov 2022 01:11:37 +0000 Subject: [PATCH] Updated TurnBaseCombat for Combo String Validation --- .../the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp b/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp index 2c62004..2d5d103 100644 --- a/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombat/TurnBaseCombat.cpp @@ -46,13 +46,13 @@ void ATurnBaseCombat::ExecuteCast(FString Combo) { case true: // Player Turn - DamageEnemy(ValidCombos[Combo]); - GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Enemy Damaged %f"), ValidCombos[Combo]); + DamageEnemy(*ValidCombos.Find(Combo)); + GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, FString::Printf(TEXT("Enemy Damaged %d"), *ValidCombos.Find(Combo))); break; case false: // Enemy Turn - DamagePlayer(ValidCombos[Combo]); - GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Player Damaged %f"), ValidCombos[Combo]); + DamagePlayer(*ValidCombos.Find(Combo)); + GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, FString::Printf(TEXT("Player Damaged %d"), *ValidCombos.Find(Combo))); break; } }