Added Base Stub for Quest System

This commit is contained in:
Philip W 2023-03-13 05:19:13 +00:00
parent 76b2d78f0e
commit 3a99e71bde
7 changed files with 70 additions and 6 deletions

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Content/Blueprints/Quest_UI/Quest_UI.uasset (Stored with Git LFS) Normal file

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// Fill out your copyright notice in the Description page of Project Settings.
#include "QuestSystem.h"
// Sets default values for this component's properties
UQuestSystem::UQuestSystem()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UQuestSystem::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UQuestSystem::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "QuestSystem.generated.h"
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class THE_TWILIGHT_ABYSS_API UQuestSystem : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UQuestSystem();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};