Added Base Stub for Quest System
This commit is contained in:
parent
76b2d78f0e
commit
3a99e71bde
BIN
Content/Blueprints/Quest_UI/Quest_UI.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprints/Quest_UI/Quest_UI.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Dialogue/BungeeManPortrait.uasset
(Stored with Git LFS)
BIN
Content/Dialogue/BungeeManPortrait.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Dialogue/DialogueTest.umap
(Stored with Git LFS)
BIN
Content/Dialogue/DialogueTest.umap
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Dialogue/NPCTest.uasset
(Stored with Git LFS)
BIN
Content/Dialogue/NPCTest.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Dialogue/TextPrompt.uasset
(Stored with Git LFS)
BIN
Content/Dialogue/TextPrompt.uasset
(Stored with Git LFS)
Binary file not shown.
35
Source/the_twilight_abyss/Quest/QuestSystem.cpp
Normal file
35
Source/the_twilight_abyss/Quest/QuestSystem.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "QuestSystem.h"
|
||||
|
||||
|
||||
// Sets default values for this component's properties
|
||||
UQuestSystem::UQuestSystem()
|
||||
{
|
||||
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
|
||||
// off to improve performance if you don't need them.
|
||||
PrimaryComponentTick.bCanEverTick = true;
|
||||
|
||||
// ...
|
||||
}
|
||||
|
||||
|
||||
// Called when the game starts
|
||||
void UQuestSystem::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
// ...
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Called every frame
|
||||
void UQuestSystem::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
|
||||
// ...
|
||||
}
|
||||
|
26
Source/the_twilight_abyss/Quest/QuestSystem.h
Normal file
26
Source/the_twilight_abyss/Quest/QuestSystem.h
Normal file
@ -0,0 +1,26 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "QuestSystem.generated.h"
|
||||
|
||||
|
||||
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
|
||||
class THE_TWILIGHT_ABYSS_API UQuestSystem : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this component's properties
|
||||
UQuestSystem();
|
||||
|
||||
protected:
|
||||
// Called when the game starts
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
};
|
Loading…
Reference in New Issue
Block a user