Merge branch 'dev' into Combat-Testing
This commit is contained in:
commit
3be617e9df
BIN
Content/Assets/Characters/Goat_Enemy/SM_Goat.uasset
(Stored with Git LFS)
BIN
Content/Assets/Characters/Goat_Enemy/SM_Goat.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Assets/Objects/Rope_Bridge/Rope_bridge_Cube_001.uasset
(Stored with Git LFS)
BIN
Content/Assets/Objects/Rope_Bridge/Rope_bridge_Cube_001.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Assets/Objects/Sign/Material/rough_wood.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Assets/Objects/Sign/Material/rough_wood.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Assets/Objects/Sign/Material/rough_wood_diff_2k.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Assets/Objects/Sign/Material/rough_wood_diff_2k.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Assets/Objects/Sign/Material/rough_wood_nor_4k.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Assets/Objects/Sign/Material/rough_wood_nor_4k.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Assets/Objects/Sign/Material/rough_wood_rough_2k.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Assets/Objects/Sign/Material/rough_wood_rough_2k.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Assets/Objects/Sign/WoodenSign.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Assets/Objects/Sign/WoodenSign.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Blueprints/Combat_UI/CombatCharacter.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Combat_UI/CombatCharacter.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Combat_UI/Combat_UI.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Combat_UI/Combat_UI.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Combat_UI/Health_bar_empty.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprints/Combat_UI/Health_bar_empty.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Blueprints/Combat_UI/Health_bar_full.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprints/Combat_UI/Health_bar_full.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Blueprints/Combat_UI/NS_GunEffect.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Combat_UI/NS_GunEffect.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Combat_UI/Resource_Fill.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprints/Combat_UI/Resource_Fill.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Blueprints/Combat_UI/Resource_Outline.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Blueprints/Combat_UI/Resource_Outline.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Blueprints/Death_UI/Death_UI.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Death_UI/Death_UI.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Game_UI/WBP_MainWidg.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Game_UI/WBP_MainWidg.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Merchant/Merchant_UI/BP_ShopSelector.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Merchant/Merchant_UI/BP_ShopSelector.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Blueprints/Merchant/Merchant_UI/WBP_BuyHealing.uasset
(Stored with Git LFS)
BIN
Content/Blueprints/Merchant/Merchant_UI/WBP_BuyHealing.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Environment/mushrooms/lambert1.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Environment/mushrooms/lambert1.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Environment/mushrooms/skiny_mushrooms.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Environment/mushrooms/skiny_mushrooms.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Fonts/ChildrenOnceWhere.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Fonts/ChildrenOnceWhere.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Fonts/ChildrenOnceWhere_Font.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Fonts/ChildrenOnceWhere_Font.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Fonts/HeyAugust.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Fonts/HeyAugust.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Fonts/HeyAugust_Font.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Fonts/HeyAugust_Font.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Levels/Build.umap
(Stored with Git LFS)
BIN
Content/Levels/Build.umap
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/MSVTTextures/BlackPlaceholder.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/MSVTTextures/BlackPlaceholder.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/MSVTTextures/DefaultDiffuse.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/MSVTTextures/DefaultDiffuse.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/MSVTTextures/Placeholder_Normal.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/MSVTTextures/Placeholder_Normal.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/MSVTTextures/WhitePlaceholder.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/MSVTTextures/WhitePlaceholder.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Decal_Material/MF_QuixelDecalPOM.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Decal_Material/MF_QuixelDecalPOM.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Default_Fuzz_Material/Functions/MF_Fuzz.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Default_Fuzz_Material/Functions/MF_Fuzz.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Default_Fuzz_Material/Functions/MF_Tiling.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Default_Fuzz_Material/Functions/MF_Tiling.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_DetailNormalTiling.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_DetailNormalTiling.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_Displacement.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_Displacement.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_Fuzz.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_Fuzz.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_MapAdjustments.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_MapAdjustments.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_ObjAdjustments.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_ObjAdjustments.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_Tiling.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Default_Material/Functions/MF_Tiling.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Foliage_Material/Functions/MF_Translucency.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Foliage_Material/Functions/MF_Translucency.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Foliage_Material/MF_Translucency.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Foliage_Material/MF_Translucency.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Imperfection_Material/M_MS_Imperfection_Material_Var.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Imperfection_Material/M_MS_Imperfection_Material_Var.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Imperfection_Material_Var/M_MS_Imperfection_Material_Var.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Imperfection_Material_Var/M_MS_Imperfection_Material_Var.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Base/MF_BaseLayerAdjustments.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Base/MF_BaseLayerAdjustments.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Base/MF_BaseLayerTessellation.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Base/MF_BaseLayerTessellation.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_BlendScatter.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_BlendScatter.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_Displacement.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_Displacement.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_DisplacementBlend.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_DisplacementBlend.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_MaterialBlend.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_MaterialBlend.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_NormalCorrection.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_NormalCorrection.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_ScatterLayer.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/MF_ScatterLayer.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Middle/MF_MiddleLayerAdjustments.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Middle/MF_MiddleLayerAdjustments.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Middle/MF_MiddleLayerTessellation.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Middle/MF_MiddleLayerTessellation.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Puddle/MF_PuddleLayer.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Puddle/MF_PuddleLayer.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Top/MF_TopLayerAdjustments.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Top/MF_TopLayerAdjustments.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Top/MF_TopLayerTessellation.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_SurfaceBlend_Material/LayerFunctions/Top/MF_TopLayerTessellation.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Surface_Material/Functions/MF_Displacement.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Surface_Material/Functions/MF_Displacement.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Surface_Material/Functions/MF_MapAdjustments.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Surface_Material/Functions/MF_MapAdjustments.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Surface_Material/Functions/MF_ObjAdjustments.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Surface_Material/Functions/MF_ObjAdjustments.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/MSPresets/M_MS_Surface_Material/Functions/MF_Tiling.uasset
(Stored with Git LFS)
BIN
Content/MSPresets/M_MS_Surface_Material/Functions/MF_Tiling.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_ambientocclusion.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_ambientocclusion.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_basecolor.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_basecolor.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_height.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_height.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_metallic.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_metallic.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_normal.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_normal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_roughness.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/Stylised_Wood/Wood_Stylasied_roughness.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/stylised_rock/rock_stylised_ambientocclusion.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/stylised_rock/rock_stylised_ambientocclusion.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/stylised_rock/rock_stylised_basecolor.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/stylised_rock/rock_stylised_basecolor.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/stylised_rock/rock_stylised_height.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/stylised_rock/rock_stylised_height.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/stylised_rock/rock_stylised_metallic.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/stylised_rock/rock_stylised_metallic.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/stylised_rock/rock_stylised_normal.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/stylised_rock/rock_stylised_normal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Materials/stylised_rock/rock_stylised_roughness.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Materials/stylised_rock/rock_stylised_roughness.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Megascans/Decals/Damaged_Painted_Arrow_Sign_ukxncbfcw/MI_Damaged_Painted_Arrow_Sign_ukxncbfcw_4K.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Megascans/Decals/Damaged_Painted_Arrow_Sign_ukxncbfcw/MI_Damaged_Painted_Arrow_Sign_ukxncbfcw_4K.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Megascans/Decals/Damaged_Painted_Arrow_Sign_ukxncbfcw/T_DamagedPaintedArrowSign_ukxncbfcw_4K_DpRA.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Megascans/Decals/Damaged_Painted_Arrow_Sign_ukxncbfcw/T_DamagedPaintedArrowSign_ukxncbfcw_4K_DpRA.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Megascans/Decals/Damaged_Painted_Arrow_Sign_ukxncbfcw/T_Damaged_Painted_Arrow_Sign_ukxncbfcw_4K_D.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Megascans/Decals/Damaged_Painted_Arrow_Sign_ukxncbfcw/T_Damaged_Painted_Arrow_Sign_ukxncbfcw_4K_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Megascans/Decals/Damaged_Painted_Arrow_Sign_ukxncbfcw/T_Damaged_Painted_Arrow_Sign_ukxncbfcw_4K_N.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Megascans/Decals/Damaged_Painted_Arrow_Sign_ukxncbfcw/T_Damaged_Painted_Arrow_Sign_ukxncbfcw_4K_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Megascans/Decals/Shop/ShopSignDecal.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Megascans/Decals/Shop/ShopSignDecal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Megascans/Decals/Shop/ShopsDecal.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Megascans/Decals/Shop/ShopsDecal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Megascans/Decals/Shop/ShopsDecalMask.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Megascans/Decals/Shop/ShopsDecalMask.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Environment/ShopsDecal.png
(Stored with Git LFS)
Normal file
BIN
Environment/ShopsDecal.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Environment/ShopsDecalMask.png
(Stored with Git LFS)
Normal file
BIN
Environment/ShopsDecalMask.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Environment/WoodenSign.fbx
(Stored with Git LFS)
Normal file
BIN
Environment/WoodenSign.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Environment/WoodenSign.glb
Normal file
BIN
Environment/WoodenSign.glb
Normal file
Binary file not shown.
@ -29,6 +29,7 @@ void UEatableItems::Use(ATempCharacter* Character)
|
|||||||
else if (Character->Health >= 100)
|
else if (Character->Health >= 100)
|
||||||
{
|
{
|
||||||
UE_LOG(LogTemp, Display, TEXT("Health is full"));
|
UE_LOG(LogTemp, Display, TEXT("Health is full"));
|
||||||
|
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Health is full"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -79,27 +79,11 @@ void ATempCharacter::Sneak()
|
|||||||
UnCrouch();
|
UnCrouch();
|
||||||
isInStealth = false;
|
isInStealth = false;
|
||||||
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.0f;
|
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.0f;
|
||||||
//for (AActor* Actor : AIActors)
|
|
||||||
//{
|
|
||||||
// USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
|
|
||||||
// if (IsValid(SphereComponent))
|
|
||||||
// {
|
|
||||||
// SphereComponent->SetSphereRadius(40.0f); //default value
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Crouch();
|
Crouch();
|
||||||
isInStealth = true;
|
isInStealth = true;
|
||||||
/*for (AActor* Actor : AIActors)
|
|
||||||
{
|
|
||||||
USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
|
|
||||||
if (IsValid(SphereComponent))
|
|
||||||
{
|
|
||||||
SphereComponent->SetSphereRadius(5.0f);
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.8f;
|
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.8f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -192,7 +176,7 @@ void ATempCharacter::LineTraceLogic()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
DrawDebugLine(GetWorld(), Start, End, FColor::Green, false, 1.0f);
|
//DrawDebugLine(GetWorld(), Start, End, FColor::Green, false, 1.0f);
|
||||||
MyInteractable->OnInteract();
|
MyInteractable->OnInteract();
|
||||||
UE_LOG(LogTemp, Display, TEXT("OnInteract activated"));
|
UE_LOG(LogTemp, Display, TEXT("OnInteract activated"));
|
||||||
UE_LOG(LogTemp, Display, TEXT("HIT: %s"), *OutHit.GetActor()->GetName());
|
UE_LOG(LogTemp, Display, TEXT("HIT: %s"), *OutHit.GetActor()->GetName());
|
||||||
@ -272,9 +256,21 @@ void ATempCharacter::UseItem(class UBaseItem* Item)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ATempCharacter::BuyItem()
|
void ATempCharacter::BuyItem(AActor* Item)
|
||||||
{
|
{
|
||||||
UE_LOG(LogTemp, Display, TEXT("BUY ITEM FIRING"));
|
UE_LOG(LogTemp, Display, TEXT("Hit Merchant"));
|
||||||
TraceDistance = 1000;
|
auto ItemArray = Item->FindComponentByClass<UInventoryComponent>()->GetItem(0);
|
||||||
LineTraceLogic();
|
if (GoldBalance <= 0)
|
||||||
|
{
|
||||||
|
UE_LOG(LogTemp, Display, TEXT("Not Enough Gold"));
|
||||||
|
}
|
||||||
|
else if (GoldBalance >= ItemArray->ItemCostPrice)
|
||||||
|
{
|
||||||
|
GoldBalance -= ItemArray->ItemCostPrice;
|
||||||
|
Inventory->AddItem(ItemArray);
|
||||||
|
UE_LOG(LogTemp, Display, TEXT("Item Purchased"));
|
||||||
|
}
|
||||||
|
// UE_LOG(LogTemp, Display, TEXT("BUY ITEM FIRING"));
|
||||||
|
// TraceDistance = 1000;
|
||||||
|
// LineTraceLogic();
|
||||||
}
|
}
|
||||||
|
@ -78,7 +78,7 @@ public:
|
|||||||
int OriginalCameraFOV;
|
int OriginalCameraFOV;
|
||||||
|
|
||||||
UFUNCTION(BlueprintCallable, Category= "Items")
|
UFUNCTION(BlueprintCallable, Category= "Items")
|
||||||
void BuyItem();
|
void BuyItem(AActor* Item);
|
||||||
|
|
||||||
bool bShopKeeperText = false;
|
bool bShopKeeperText = false;
|
||||||
|
|
||||||
|
@ -233,13 +233,13 @@ void ATurnBaseCombatV2::ExecuteCast(FString Combo)
|
|||||||
case true:
|
case true:
|
||||||
// Player Turn
|
// Player Turn
|
||||||
DamageEnemy(*ValidCombos.Find(Combo));
|
DamageEnemy(*ValidCombos.Find(Combo));
|
||||||
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Enemy Damaged %d"), *ValidCombos.Find(Combo)));
|
//GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Enemy Damaged %d"), *ValidCombos.Find(Combo)));
|
||||||
OnPlayerTurn.Broadcast(PlayerActor, EnemyActor);
|
OnPlayerTurn.Broadcast(PlayerActor, EnemyActor);
|
||||||
break;
|
break;
|
||||||
case false:
|
case false:
|
||||||
// Enemy Turn
|
// Enemy Turn
|
||||||
DamagePlayer(*ValidCombos.Find(Combo));
|
DamagePlayer(*ValidCombos.Find(Combo));
|
||||||
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Player Damaged %d"), *ValidCombos.Find(Combo)));
|
//GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Player Damaged %d"), *ValidCombos.Find(Combo)));
|
||||||
OnEnemyTurn.Broadcast(EnemyActor, PlayerActor);
|
OnEnemyTurn.Broadcast(EnemyActor, PlayerActor);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
BIN
UI designs/Resource_Fill.png
(Stored with Git LFS)
Normal file
BIN
UI designs/Resource_Fill.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
UI designs/Resource_Outline.png
(Stored with Git LFS)
Normal file
BIN
UI designs/Resource_Outline.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user