From 3f8a2266c4c64a9df476f5631ef9424bb218e1d5 Mon Sep 17 00:00:00 2001 From: PHILIP White Date: Tue, 31 Jan 2023 00:32:03 +0000 Subject: [PATCH] Updated InitCombat to Decrease Combat Range --- .../the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp b/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp index de8f09c..edec171 100644 --- a/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp +++ b/Source/the_twilight_abyss/TurnBasedCombatV2/HoldToInitCombat.cpp @@ -80,7 +80,7 @@ void UHoldToInitCombat::OnRightClickUp() AActor* UHoldToInitCombat::LookingAtEnemy() const { FVector Start = GetOwner()->GetActorLocation(); - FVector End = GetOwner()->GetActorForwardVector() * 1500.0f + Start; + FVector End = GetOwner()->GetActorForwardVector() * 1000.0f + Start; FCollisionQueryParams CollisionParams; CollisionParams.AddIgnoredActor(GetOwner()); if (FHitResult HitResult; GetWorld()->LineTraceSingleByChannel(HitResult, Start, End, ECC_Pawn, CollisionParams))