Updated TempCharacter, WBPHealth
Made the health and gold variables for the character blueprintable to start implimenting them into basic UI for visual representation.
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				| @ -1,3 +1,3 @@ | |||||||
| version https://git-lfs.github.com/spec/v1 | version https://git-lfs.github.com/spec/v1 | ||||||
| oid sha256:2d7ccaf051f8d3706e6e480f5aebd22ad5a2a2ea15da6a2002f35e130ac89ae3 | oid sha256:19c69f36533921dc7c6c9bf55bb290288d4878ab2c71f5af7f9bdba8a7aafab3 | ||||||
| size 35883 | size 28410 | ||||||
|  | |||||||
| @ -16,6 +16,8 @@ ATempCharacter::ATempCharacter() | |||||||
| 	PrimaryActorTick.bCanEverTick = true; | 	PrimaryActorTick.bCanEverTick = true; | ||||||
| 	Inventory = CreateDefaultSubobject<UInventoryComponent>("Inventory"); | 	Inventory = CreateDefaultSubobject<UInventoryComponent>("Inventory"); | ||||||
| 	Inventory->MaxItemSlots = 10; | 	Inventory->MaxItemSlots = 10; | ||||||
|  | 	GoldBalance = GoldBalance; | ||||||
|  | 	Health = Health; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| // Called when the game starts or when spawned
 | // Called when the game starts or when spawned
 | ||||||
|  | |||||||
| @ -41,10 +41,10 @@ public: | |||||||
| 	 | 	 | ||||||
| 	void LineTraceLogic(); | 	void LineTraceLogic(); | ||||||
| 
 | 
 | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category= "Health") | 	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category= "Health") | ||||||
| 	float Health; | 	float Health; | ||||||
| 
 | 
 | ||||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category= "Gold") | 	UPROPERTY(BlueprintReadWrite, EditAnywhere, Category= "Gold") | ||||||
| 	int GoldBalance; | 	int GoldBalance; | ||||||
| 
 | 
 | ||||||
| 	//Using the item in the inventory
 | 	//Using the item in the inventory
 | ||||||
|  | |||||||
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