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| # Unreal Engine file types. | ||||
| *.uasset filter=lfs diff=lfs merge=lfs -text | ||||
| *.umap filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| # Anything in `/RawContent` dir. | ||||
| /RawContent/**/* filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| ## 3D models | ||||
| *.3dm filter=lfs diff=lfs merge=lfs -text | ||||
| *.3ds filter=lfs diff=lfs merge=lfs -text | ||||
| *.blend filter=lfs diff=lfs merge=lfs -text | ||||
| *.c4d filter=lfs diff=lfs merge=lfs -text | ||||
| *.collada filter=lfs diff=lfs merge=lfs -text | ||||
| *.dae filter=lfs diff=lfs merge=lfs -text | ||||
| *.dxf filter=lfs diff=lfs merge=lfs -text | ||||
| *.fbx filter=lfs diff=lfs merge=lfs -text | ||||
| *.jas filter=lfs diff=lfs merge=lfs -text | ||||
| *.lws filter=lfs diff=lfs merge=lfs -text | ||||
| *.lxo filter=lfs diff=lfs merge=lfs -text | ||||
| *.ma filter=lfs diff=lfs merge=lfs -text | ||||
| *.max filter=lfs diff=lfs merge=lfs -text | ||||
| *.mb filter=lfs diff=lfs merge=lfs -text | ||||
| *.obj filter=lfs diff=lfs merge=lfs -text | ||||
| *.ply filter=lfs diff=lfs merge=lfs -text | ||||
| *.skp filter=lfs diff=lfs merge=lfs -text | ||||
| *.stl filter=lfs diff=lfs merge=lfs -text | ||||
| *.ztl filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| ## Audio | ||||
| *.aif filter=lfs diff=lfs merge=lfs -text | ||||
| *.aiff filter=lfs diff=lfs merge=lfs -text | ||||
| *.it filter=lfs diff=lfs merge=lfs -text | ||||
| *.mod filter=lfs diff=lfs merge=lfs -text | ||||
| *.mp3 filter=lfs diff=lfs merge=lfs -text | ||||
| *.ogg filter=lfs diff=lfs merge=lfs -text | ||||
| *.s3m filter=lfs diff=lfs merge=lfs -text | ||||
| *.wav filter=lfs diff=lfs merge=lfs -text | ||||
| *.xm filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| # Video | ||||
| *.asf   filter=lfs diff=lfs merge=lfs -text | ||||
| *.avi   filter=lfs diff=lfs merge=lfs -text | ||||
| *.flv   filter=lfs diff=lfs merge=lfs -text | ||||
| *.mov   filter=lfs diff=lfs merge=lfs -text | ||||
| *.mp4   filter=lfs diff=lfs merge=lfs -text | ||||
| *.mpeg  filter=lfs diff=lfs merge=lfs -text | ||||
| *.mpg   filter=lfs diff=lfs merge=lfs -text | ||||
| *.ogv   filter=lfs diff=lfs merge=lfs -text | ||||
| *.wmv   filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| ## Images | ||||
| *.bmp filter=lfs diff=lfs merge=lfs -text | ||||
| *.exr filter=lfs diff=lfs merge=lfs -text | ||||
| *.gif filter=lfs diff=lfs merge=lfs -text | ||||
| *.hdr filter=lfs diff=lfs merge=lfs -text | ||||
| *.iff filter=lfs diff=lfs merge=lfs -text | ||||
| *.jpeg filter=lfs diff=lfs merge=lfs -text | ||||
| *.jpg filter=lfs diff=lfs merge=lfs -text | ||||
| *.pict filter=lfs diff=lfs merge=lfs -text | ||||
| *.png filter=lfs diff=lfs merge=lfs -text | ||||
| *.psd filter=lfs diff=lfs merge=lfs -text | ||||
| *.tga filter=lfs diff=lfs merge=lfs -text | ||||
| *.tif filter=lfs diff=lfs merge=lfs -text | ||||
| *.tiff filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| # Compressed Archive | ||||
| *.7z   filter=lfs diff=lfs merge=lfs -text | ||||
| *.bz2  filter=lfs diff=lfs merge=lfs -text | ||||
| *.gz   filter=lfs diff=lfs merge=lfs -text | ||||
| *.rar  filter=lfs diff=lfs merge=lfs -text | ||||
| *.tar  filter=lfs diff=lfs merge=lfs -text | ||||
| *.zip  filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| # Compiled Dynamic Library | ||||
| *.dll  filter=lfs diff=lfs merge=lfs -text | ||||
| *.pdb  filter=lfs diff=lfs merge=lfs -text | ||||
| *.so   filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| ## Fonts | ||||
| *.otf filter=lfs diff=lfs merge=lfs -text | ||||
| *.ttf filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| # Executable/Installer | ||||
| *.apk  filter=lfs diff=lfs merge=lfs -text | ||||
| *.exe  filter=lfs diff=lfs merge=lfs -text | ||||
| 
 | ||||
| 
 | ||||
| # Documents | ||||
| *.pdf  filter=lfs diff=lfs merge=lfs -text | ||||
							
								
								
									
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| 
 | ||||
| # Created by https://www.toptal.com/developers/gitignore/api/unrealengine | ||||
| # Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine | ||||
| 
 | ||||
| ### UnrealEngine ### | ||||
| # Visual Studio 2015 user specific files | ||||
| .vs/ | ||||
| 
 | ||||
| # Compiled Object files | ||||
| *.slo | ||||
| *.lo | ||||
| *.o | ||||
| *.obj | ||||
| 
 | ||||
| # Precompiled Headers | ||||
| *.gch | ||||
| *.pch | ||||
| 
 | ||||
| # Compiled Dynamic libraries | ||||
| *.so | ||||
| *.dylib | ||||
| *.dll | ||||
| 
 | ||||
| # Fortran module files | ||||
| *.mod | ||||
| 
 | ||||
| # Compiled Static libraries | ||||
| *.lai | ||||
| *.la | ||||
| *.a | ||||
| *.lib | ||||
| 
 | ||||
| # Executables | ||||
| *.exe | ||||
| *.out | ||||
| *.app | ||||
| *.ipa | ||||
| 
 | ||||
| # These project files can be generated by the engine | ||||
| *.xcodeproj | ||||
| *.xcworkspace | ||||
| *.sln | ||||
| *.suo | ||||
| *.opensdf | ||||
| *.sdf | ||||
| *.VC.db | ||||
| *.VC.opendb | ||||
| 
 | ||||
| # Precompiled Assets | ||||
| SourceArt/**/*.png | ||||
| SourceArt/**/*.tga | ||||
| 
 | ||||
| # Binary Files | ||||
| Binaries/* | ||||
| Plugins/*/Binaries/* | ||||
| 
 | ||||
| # Builds | ||||
| Build/* | ||||
| 
 | ||||
| # Whitelist PakBlacklist-<BuildConfiguration>.txt files | ||||
| !Build/*/ | ||||
| Build/*/** | ||||
| !Build/*/PakBlacklist*.txt | ||||
| 
 | ||||
| # Don't ignore icon files in Build | ||||
| !Build/**/*.ico | ||||
| 
 | ||||
| # Built data for maps | ||||
| *_BuiltData.uasset | ||||
| 
 | ||||
| # Configuration files generated by the Editor | ||||
| Saved/* | ||||
| 
 | ||||
| # Compiled source files for the engine to use | ||||
| Intermediate/* | ||||
| Plugins/*/Intermediate/* | ||||
| 
 | ||||
| # Cache files for the editor to use | ||||
| DerivedDataCache/* | ||||
| 
 | ||||
| ### UnrealEngine Patch ### | ||||
| # Don't ignore icon and splash images for mobile app | ||||
| !Build/IOS/Resources/ | ||||
| Build/IOS/Resources/* | ||||
| !Build/IOS/Resources/Graphics/ | ||||
| Build/IOS/Resources/Graphics/* | ||||
| !Build/IOS/Resources/Graphics/*.png | ||||
| !Build/Android/res/ | ||||
| Build/Android/res/* | ||||
| !Build/Android/res/*/ | ||||
| Build/Android/res/*/* | ||||
| !Build/Android/res/*/*.png | ||||
| 
 | ||||
| # End of https://www.toptal.com/developers/gitignore/api/unrealengine | ||||
| 
 | ||||
| ### MacOS ### | ||||
| .DS_Store | ||||
							
								
								
									
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| ### Blank Unreal Engine 4 Project ###  | ||||
| 
 | ||||
| Please make sure to make this folder the root of your project. | ||||
| This is so the .gitignore can ignore the correct folders and files.  | ||||
| 
 | ||||
| If done correctly you should see the "Content", "Config" and "Source" folders at the top of the repo. | ||||
| 
 | ||||
| This repository has been pre-configured with a .gitignore and .gitattributes file specific to Unreal Engine 4 projects using git-lfs. Please fork this repository, then rename and clone it to begin working on your project.  | ||||
| 
 | ||||
| Do you have any suggestions for improvements? Please submit a pull request! | ||||
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