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.gitattributes
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# Unreal Engine file types.
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# Anything in `/RawContent` dir.
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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## 3D models
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*.3dm filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.c4d filter=lfs diff=lfs merge=lfs -text
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*.collada filter=lfs diff=lfs merge=lfs -text
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*.dae filter=lfs diff=lfs merge=lfs -text
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*.dxf filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.jas filter=lfs diff=lfs merge=lfs -text
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*.lws filter=lfs diff=lfs merge=lfs -text
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*.lxo filter=lfs diff=lfs merge=lfs -text
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*.ma filter=lfs diff=lfs merge=lfs -text
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*.max filter=lfs diff=lfs merge=lfs -text
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*.mb filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.ply filter=lfs diff=lfs merge=lfs -text
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*.skp filter=lfs diff=lfs merge=lfs -text
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*.stl filter=lfs diff=lfs merge=lfs -text
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*.ztl filter=lfs diff=lfs merge=lfs -text
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## Audio
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.aiff filter=lfs diff=lfs merge=lfs -text
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*.it filter=lfs diff=lfs merge=lfs -text
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*.mod filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.s3m filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xm filter=lfs diff=lfs merge=lfs -text
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# Video
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*.asf filter=lfs diff=lfs merge=lfs -text
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*.avi filter=lfs diff=lfs merge=lfs -text
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*.flv filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.mpeg filter=lfs diff=lfs merge=lfs -text
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*.mpg filter=lfs diff=lfs merge=lfs -text
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*.ogv filter=lfs diff=lfs merge=lfs -text
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*.wmv filter=lfs diff=lfs merge=lfs -text
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## Images
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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.iff filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.pict filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.tiff filter=lfs diff=lfs merge=lfs -text
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# Compressed Archive
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*.7z filter=lfs diff=lfs merge=lfs -text
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*.bz2 filter=lfs diff=lfs merge=lfs -text
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*.gz filter=lfs diff=lfs merge=lfs -text
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*.rar filter=lfs diff=lfs merge=lfs -text
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*.tar filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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# Compiled Dynamic Library
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*.dll filter=lfs diff=lfs merge=lfs -text
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*.pdb filter=lfs diff=lfs merge=lfs -text
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*.so filter=lfs diff=lfs merge=lfs -text
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## Fonts
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*.otf filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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# Executable/Installer
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*.apk filter=lfs diff=lfs merge=lfs -text
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*.exe filter=lfs diff=lfs merge=lfs -text
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# Documents
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*.pdf filter=lfs diff=lfs merge=lfs -text
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.gitignore
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# Created by https://www.toptal.com/developers/gitignore/api/unrealengine
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# Edit at https://www.toptal.com/developers/gitignore?templates=unrealengine
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### UnrealEngine ###
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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### UnrealEngine Patch ###
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# Don't ignore icon and splash images for mobile app
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!Build/IOS/Resources/
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Build/IOS/Resources/*
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!Build/IOS/Resources/Graphics/
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Build/IOS/Resources/Graphics/*
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!Build/IOS/Resources/Graphics/*.png
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!Build/Android/res/
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Build/Android/res/*
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!Build/Android/res/*/
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Build/Android/res/*/*
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!Build/Android/res/*/*.png
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# End of https://www.toptal.com/developers/gitignore/api/unrealengine
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### MacOS ###
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.DS_Store
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10
readme.md
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10
readme.md
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### Blank Unreal Engine 4 Project ###
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Please make sure to make this folder the root of your project.
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This is so the .gitignore can ignore the correct folders and files.
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If done correctly you should see the "Content", "Config" and "Source" folders at the top of the repo.
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This repository has been pre-configured with a .gitignore and .gitattributes file specific to Unreal Engine 4 projects using git-lfs. Please fork this repository, then rename and clone it to begin working on your project.
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Do you have any suggestions for improvements? Please submit a pull request!
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