diff --git a/Source/the_twilight_abyss/RealTimeCombat/RealTimeCombat.cpp b/Source/the_twilight_abyss/RealTimeCombat/RealTimeCombat.cpp index 0f80131..6719dd1 100644 --- a/Source/the_twilight_abyss/RealTimeCombat/RealTimeCombat.cpp +++ b/Source/the_twilight_abyss/RealTimeCombat/RealTimeCombat.cpp @@ -26,12 +26,12 @@ void ARealTimeCombat::StartCombat(AActor* Enemy) HUD->AddToViewport(); EnemyActor = Enemy; - if (APlayerController* PC = Cast(GetWorld()->GetFirstPlayerController())) - { - PC->bShowMouseCursor = true; - PC->bEnableClickEvents = true; - PC->bEnableMouseOverEvents = true; - } + // if (APlayerController* PC = Cast(GetWorld()->GetFirstPlayerController())) + // { + // PC->bShowMouseCursor = true; + // PC->bEnableClickEvents = true; + // PC->bEnableMouseOverEvents = true; + // } } void ARealTimeCombat::EndCombat()