Added Enemy Attack Noises

This commit is contained in:
Philip W 2023-05-15 03:05:02 +01:00
parent d4c5139aa0
commit 5682929e82
7 changed files with 14 additions and 11 deletions

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Content/BlueprintAI/AI/AIBruh.uasset (Stored with Git LFS)

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Content/BlueprintAI/AI/AIBruh_Boss.uasset (Stored with Git LFS)

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Content/Blueprints/Combat_UI/CMS_Hurt.uasset (Stored with Git LFS) Normal file

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Content/Levels/Build.umap (Stored with Git LFS)

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Content/Music/Blue/SFX/Sear.uasset (Stored with Git LFS)

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@ -459,7 +459,7 @@ void ATurnBaseCombatV2::DamagePlayer(int Damage, const FString& DamageType)
DeathScreenWidget->AddToViewport();
return;
}
const FString Command = FString::Printf(TEXT("PlayCameraShakeShoot"));
const FString Command = FString::Printf(TEXT("PlayCameraShakeHurt"));
PlayerActor->CallFunctionByNameWithArguments(*Command, AR, nullptr, true);
RedVignetteMaterialInstance->SetScalarParameterValue(FName("BlendWeight"), 1.0f);