Added Enemy Attack Noises
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@ -459,7 +459,7 @@ void ATurnBaseCombatV2::DamagePlayer(int Damage, const FString& DamageType)
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DeathScreenWidget->AddToViewport();
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return;
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}
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const FString Command = FString::Printf(TEXT("PlayCameraShakeShoot"));
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const FString Command = FString::Printf(TEXT("PlayCameraShakeHurt"));
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PlayerActor->CallFunctionByNameWithArguments(*Command, AR, nullptr, true);
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RedVignetteMaterialInstance->SetScalarParameterValue(FName("BlendWeight"), 1.0f);
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