Changed TempCharacter to cache InventoryUI

This commit is contained in:
MarcelHara 2023-05-13 16:27:39 +01:00
parent 5dce69aad0
commit 5ec863f4cf
2 changed files with 5 additions and 5 deletions

View File

@ -54,9 +54,9 @@ void ATempCharacter::BeginPlay()
// ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible); // ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible);
// ImportantStatsWidget->AddToViewport(); // ImportantStatsWidget->AddToViewport();
MainMenuWidget = CreateWidget<UUserWidget>(GetWorld(), MainMenuSub); InventoryWidget = CreateWidget<UUserWidget>(GetWorld(), InventoryMenuSub);
MainMenuWidget->SetVisibility(ESlateVisibility::Hidden); InventoryWidget->SetVisibility(ESlateVisibility::Hidden);
MainMenuWidget->AddToViewport(); InventoryWidget->AddToViewport();
} }
//Binds the input we made in the setup player component to the forward vector //Binds the input we made in the setup player component to the forward vector

View File

@ -119,13 +119,13 @@ public:
UUserWidget* ImportantStats; UUserWidget* ImportantStats;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Widgets") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Widgets")
UUserWidget* MainMenuWidget; UUserWidget* InventoryWidget;
UPROPERTY(EditAnywhere, Category= "Widgets") UPROPERTY(EditAnywhere, Category= "Widgets")
TSubclassOf<UUserWidget> ImportantStatsSub; TSubclassOf<UUserWidget> ImportantStatsSub;
UPROPERTY(EditAnywhere, Category= "Widgets") UPROPERTY(EditAnywhere, Category= "Widgets")
TSubclassOf<UUserWidget> MainMenuSub; TSubclassOf<UUserWidget> InventoryMenuSub;
UPROPERTY(EditAnywhere, Category= "Widgets") UPROPERTY(EditAnywhere, Category= "Widgets")
TSubclassOf<UUserWidget> CrossHairSub; TSubclassOf<UUserWidget> CrossHairSub;