Changed TempCharacter to cache InventoryUI
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				| @ -54,9 +54,9 @@ void ATempCharacter::BeginPlay() | ||||
| 	// ImportantStatsWidget->SetVisibility(ESlateVisibility::Visible);
 | ||||
| 	// ImportantStatsWidget->AddToViewport();
 | ||||
| 
 | ||||
| 	MainMenuWidget = CreateWidget<UUserWidget>(GetWorld(), MainMenuSub); | ||||
| 	MainMenuWidget->SetVisibility(ESlateVisibility::Hidden); | ||||
| 	MainMenuWidget->AddToViewport(); | ||||
| 	InventoryWidget = CreateWidget<UUserWidget>(GetWorld(), InventoryMenuSub); | ||||
| 	InventoryWidget->SetVisibility(ESlateVisibility::Hidden); | ||||
| 	InventoryWidget->AddToViewport(); | ||||
| } | ||||
| 
 | ||||
| //Binds the input we made in the setup player component to the forward vector
 | ||||
|  | ||||
| @ -119,13 +119,13 @@ public: | ||||
| 	UUserWidget* ImportantStats; | ||||
| 
 | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Widgets") | ||||
| 	UUserWidget* MainMenuWidget; | ||||
| 	UUserWidget* InventoryWidget; | ||||
| 	 | ||||
| 	UPROPERTY(EditAnywhere, Category= "Widgets") | ||||
| 	TSubclassOf<UUserWidget> ImportantStatsSub; | ||||
| 
 | ||||
| 	UPROPERTY(EditAnywhere, Category= "Widgets") | ||||
| 	TSubclassOf<UUserWidget> MainMenuSub; | ||||
| 	TSubclassOf<UUserWidget> InventoryMenuSub; | ||||
| 
 | ||||
| 	UPROPERTY(EditAnywhere, Category= "Widgets") | ||||
| 	TSubclassOf<UUserWidget> CrossHairSub; | ||||
|  | ||||
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