Added Interactable Environment Actor Component Class
This commit is contained in:
parent
c7d1394e98
commit
6096d5a783
@ -0,0 +1,31 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
|
||||||
|
#include "InteractableEnvironmentObject.h"
|
||||||
|
|
||||||
|
// Sets default values for this component's properties
|
||||||
|
UInteractableEnvironmentObject::UInteractableEnvironmentObject()
|
||||||
|
{
|
||||||
|
PrimaryComponentTick.bCanEverTick = true;
|
||||||
|
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called when the game starts
|
||||||
|
void UInteractableEnvironmentObject::BeginPlay()
|
||||||
|
{
|
||||||
|
Super::BeginPlay();
|
||||||
|
|
||||||
|
// ...
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called every frame
|
||||||
|
void UInteractableEnvironmentObject::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||||
|
{
|
||||||
|
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,32 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include "Components/ActorComponent.h"
|
||||||
|
#include "InteractableEnvironmentObject.generated.h"
|
||||||
|
|
||||||
|
|
||||||
|
UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
|
||||||
|
class THE_TWILIGHT_ABYSS_API UInteractableEnvironmentObject : public UActorComponent
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Sets default values for this component's properties
|
||||||
|
UInteractableEnvironmentObject();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
// Called when the game starts
|
||||||
|
virtual void BeginPlay() override;
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Called every frame
|
||||||
|
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||||
|
|
||||||
|
UPROPERTY(EditDefaults)
|
||||||
|
bool bInteractable = false;
|
||||||
|
|
||||||
|
UFUNCTION(Blueprintcallable)
|
||||||
|
virtual
|
||||||
|
};
|
Loading…
Reference in New Issue
Block a user