Merge branch 'dev' into UI-Implementation
# Conflicts: # Content/Blueprints/Player/BP_MyTempCharacter.uasset # Content/Levels/Top_layer_level.umap
This commit is contained in:
commit
688a724a62
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@ -54,7 +54,16 @@ public:
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bool isDamageBuffItem;
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bool isDamageBuffItem;
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UPROPERTY(EditAnywhere, Category = "Item")
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UPROPERTY(EditAnywhere, Category = "Item")
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bool isAmmoItemType;
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bool isProbertiumType;
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UPROPERTY(EditAnywhere, Category = "Item")
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bool isEisType;
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UPROPERTY(EditAnywhere, Category = "Item")
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bool isAzosType;
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UPROPERTY(EditAnywhere, Category = "Item")
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bool isIroquoidType;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Item")
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int32 StackCount = 1;
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int32 StackCount = 1;
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@ -39,18 +39,48 @@ void UEatableItems::Use(ATempCharacter* Character)
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Character->Inventory->RemoveItem(this);
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Character->Inventory->RemoveItem(this);
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}
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}
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if (isAmmoItemType)
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if (isProbertiumType)
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{
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->ProbertiumResource > 10)
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if (TurnBaseCombat->ProbertiumResource < 10)
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{
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{
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UE_LOG(LogTemp, Warning, TEXT("Probertium eaten"));
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TurnBaseCombat->ProbertiumResource += 5;
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TurnBaseCombat->ProbertiumResource += 5;
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Character->Inventory->RemoveItem(this);
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}
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}
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if (TurnBaseCombat->EisResource > 10)
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}
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if (isEisType)
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{
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->EisResource < 10)
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{
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UE_LOG(LogTemp, Warning, TEXT("Eis eaten"));
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TurnBaseCombat->EisResource += 5;
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TurnBaseCombat->EisResource += 5;
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Character->Inventory->RemoveItem(this);
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}
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}
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}
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if (isAzosType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->AzosResource < 10)
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{
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UE_LOG(LogTemp, Warning, TEXT("Azos eaten"));
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TurnBaseCombat->AzosResource += 5;
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Character->Inventory->RemoveItem(this);
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}
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}
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if (isIroquoidType)
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{
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TurnBaseCombat = GetWorld()->GetGameState<ATurnBaseCombatV2>();
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if (TurnBaseCombat->IroquoidResource < 10)
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{
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UE_LOG(LogTemp, Warning, TEXT("Iroq eaten"));
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TurnBaseCombat->IroquoidResource += 5;
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Character->Inventory->RemoveItem(this);
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Character->Inventory->RemoveItem(this);
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}
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}
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}
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}
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}
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}
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}
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@ -39,7 +39,7 @@ void ATempCharacter::BeginPlay()
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PostProcessVolume = Cast<APostProcessVolume>(AllActorsInScene[0]);
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PostProcessVolume = Cast<APostProcessVolume>(AllActorsInScene[0]);
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}
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}
|
||||||
Enemy = TEXT("Enemy");
|
Enemy = TEXT("Enemy");
|
||||||
UGameplayStatics::GetAllActorsWithTag(GetWorld(), Enemy, AIActors);
|
//UGameplayStatics::GetAllActorsWithTag(GetWorld(), Enemy, AIActors);
|
||||||
Ammo = TEXT("Ammo");
|
Ammo = TEXT("Ammo");
|
||||||
NoiseEmitter = Cast<UPawnNoiseEmitterComponent>(this->FindComponentByClass(UPawnNoiseEmitterComponent::StaticClass()));
|
NoiseEmitter = Cast<UPawnNoiseEmitterComponent>(this->FindComponentByClass(UPawnNoiseEmitterComponent::StaticClass()));
|
||||||
}
|
}
|
||||||
@ -66,27 +66,27 @@ void ATempCharacter::Sneak()
|
|||||||
UnCrouch();
|
UnCrouch();
|
||||||
isInStealth = false;
|
isInStealth = false;
|
||||||
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.0f;
|
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.0f;
|
||||||
for (AActor* Actor : AIActors)
|
//for (AActor* Actor : AIActors)
|
||||||
{
|
//{
|
||||||
USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
|
// USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
|
||||||
if (SphereComponent != nullptr)
|
// if (IsValid(SphereComponent))
|
||||||
{
|
// {
|
||||||
SphereComponent->SetSphereRadius(40.0f); //default value
|
// SphereComponent->SetSphereRadius(40.0f); //default value
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Crouch();
|
Crouch();
|
||||||
isInStealth = true;
|
isInStealth = true;
|
||||||
for (AActor* Actor : AIActors)
|
/*for (AActor* Actor : AIActors)
|
||||||
{
|
{
|
||||||
USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
|
USphereComponent* SphereComponent = Actor->FindComponentByClass<USphereComponent>();
|
||||||
if (IsValid(SphereComponent))
|
if (IsValid(SphereComponent))
|
||||||
{
|
{
|
||||||
SphereComponent->SetSphereRadius(5.0f);
|
SphereComponent->SetSphereRadius(5.0f);
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.8f;
|
if (PostProcessVolume != nullptr) PostProcessVolume->Settings.VignetteIntensity = 0.8f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,10 @@
|
|||||||
|
|
||||||
## By Team 2:13
|
## By Team 2:13
|
||||||
|
|
||||||
|
### Trello
|
||||||
|
|
||||||
|
https://trello.com/b/umw6SXsi/world-213
|
||||||
|
|
||||||
### Character Dialogue
|
### Character Dialogue
|
||||||
|
|
||||||
https://docs.google.com/spreadsheets/d/13iVCQuveBiaihpREnY145OZi5QT-1sseNoI0A5v8D1o/edit?usp=sharing
|
https://docs.google.com/spreadsheets/d/13iVCQuveBiaihpREnY145OZi5QT-1sseNoI0A5v8D1o/edit?usp=sharing
|
||||||
|
Loading…
Reference in New Issue
Block a user