diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h index f710c17..eaf8e2c 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h @@ -102,7 +102,7 @@ public: FName Ammo; - UPROPERTY(BlueprintReadWrite) + UPROPERTY(EditAnywhere, BlueprintReadWrite) float ReactionSpeed = 100.0f; bool isInStealth = false;