diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp index 5f69731..eae1761 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp @@ -74,7 +74,7 @@ void ATempCharacter::LineTraceLogic() TraceParams.AddIgnoredActor(this); - bool bHit = GetWorld()->LineTraceSingleByChannel(OutHit, Start, End, ECC_Visibility, TraceParams); + bHit = GetWorld()->LineTraceSingleByChannel(OutHit, Start, End, ECC_Visibility, TraceParams); if (bHit) { if(OutHit.GetActor() == nullptr) diff --git a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h index ae540de..4147e2b 100644 --- a/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h +++ b/Source/the_twilight_abyss/PlayerTemp/TempCharacter.h @@ -47,6 +47,9 @@ public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Category= "Gold") int GoldBalance; + UPROPERTY(VisibleDefaultsOnly, Category = "LineTrace") + bool bHit; + //Using the item in the inventory UFUNCTION(BlueprintCallable, Category= "Items") void UseItem(class UBaseItem* Item); // Overriding the BaseItem Class