Updated TempCharacter
Commented the headerFile for tempcharacter.h
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@ -11,6 +11,10 @@ class THE_TWILIGHT_ABYSS_API ATempCharacter : public ACharacter
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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//Player inventory
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Inventory, meta = (AllowPrivateAccess = "true"))
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class UInventoryComponent* Inventory; //Using the InventoryComponent class
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public:
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public:
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// Sets default values for this character's properties
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// Sets default values for this character's properties
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ATempCharacter();
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ATempCharacter();
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@ -41,5 +45,5 @@ public:
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//Using the item in the inventory
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//Using the item in the inventory
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UFUNCTION(BlueprintCallable, Category= "Items")
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UFUNCTION(BlueprintCallable, Category= "Items")
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void UseItem(class UBaseItem* Item);
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void UseItem(class UBaseItem* Item); // Overriding the BaseItem Class
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};
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};
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