Added Default Item to test
Added a default item to the inventory BP.
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Content/Blueprints/BP_MyTempCharacter.uasset
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Content/Blueprints/BP_MyTempCharacter.uasset
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:c70ffaf4738412537996db61c6620a7f49e7fe9c07108cff72ab3738fdfe5c78
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size 80902
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oid sha256:394e6fd5c273948655cad58ad595dff0a3b24abc9279bfc1096997186314c7b8
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size 81622
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:47660a75d7b9806d0475c43f31f887d9f7266604ce09614b958b452fadbcd6f3
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size 29178
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oid sha256:d596c831e4baffe954feea4961e34e18072e026f907adbe7824d32d2db4e2e4a
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size 89851
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@ -9,3 +9,8 @@ UBaseItem::UBaseItem()
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ItemDisplayName = FText::FromString("ItemName");
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ItemUseAction = FText::FromString("UseAction");
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}
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void UBaseItem::Use(ATempCharacter* Character)
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{
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}
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@ -57,7 +57,7 @@ public:
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virtual void Buy(class UItemPurchaseComponent* PurchaseItem) PURE_VIRTUAL(UBaseItem); // WILL SET THIS UP LATER
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//The use Item class to use the item in the player Inventory
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virtual void Use(class ATempCharacter* Character) PURE_VIRTUAL(UBaseItem);
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virtual void Use(class ATempCharacter* Character);
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//This is the same as the use item class but its in BP instead
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UFUNCTION(BlueprintImplementableEvent)
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