From 81d926ffb37e3c78055e730378565144c11e416b Mon Sep 17 00:00:00 2001
From: MH261677 <mh261677@falmouth.ac.uk>
Date: Sat, 4 Feb 2023 17:56:25 +0000
Subject: [PATCH] Updated EatableItems.cpp

Made it so when the players health is above 100 they cant heal anymore. (Removed healing stacking)
---
 .../BaseItems/Items/EatableItems.cpp             | 16 +++++++++++-----
 1 file changed, 11 insertions(+), 5 deletions(-)

diff --git a/Source/the_twilight_abyss/BaseItems/Items/EatableItems.cpp b/Source/the_twilight_abyss/BaseItems/Items/EatableItems.cpp
index cc2c535..ceae474 100644
--- a/Source/the_twilight_abyss/BaseItems/Items/EatableItems.cpp
+++ b/Source/the_twilight_abyss/BaseItems/Items/EatableItems.cpp
@@ -18,11 +18,17 @@ void UEatableItems::Use(ATempCharacter* Character)
 	{
 		if(isHealingItem == true)
 		{
-			Character->Health += 10;
-			UE_LOG(LogTemp, Display, TEXT("Healed"));
-			//delete itself
-			Character->Inventory->RemoveItem(this);
-			
+			if (Character->Health < 100)
+			{
+				Character->Health += 10;
+				UE_LOG(LogTemp, Display, TEXT("Healed"));
+				//delete itself
+				Character->Inventory->RemoveItem(this);
+			}
+			else if (Character->Health >= 100)
+			{
+				UE_LOG(LogTemp, Display, TEXT("Health is full"));
+			}
 		}
 		if(isDamageBuffItem == true)
 		{