Added Delay On Escape From Combat
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@ -432,6 +432,7 @@ void ATurnBaseCombatV2::RunButtonOnClick()
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UBlackboardComponent* EnemyBlackboard = Cast<AAIController>(EnemyActor->GetInstigatorController())->GetBlackboardComponent();
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EnemyBlackboard->SetValueAsBool("IsInCombat", false);
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EnemyBlackboard->SetValueAsBool("WasInCombat", true);
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EndCombat();
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}
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